Zelda: A Link Between Worlds changed to be playable on 2DS
The Legend of Zelda: A Link Between Worlds was designed for 3D, but producer Eiji Aonuma had to think through how to make it work on the 2DS as well.
The Legend of Zelda: A Link Between Worlds is built to take advantage of the 3DS, especially in how it presents the overhead perspective with real depth. But then Nintendo had to go and think up the 2DS--a 3DS system without a 3D screen--forcing producer Eiji Aonuma figure out how to make it work on the platform.
"It's not that you can't play it with 2D, it's just that it becomes clearer when you have the 3D effect on," Aonuma told GameSpot. "We found out about the 2DS during development, not before, and we also made changes so that we were sure that you could still play and solve the puzzles only with 2D. It's definitely still playable in 2D!"
That said, if you haven't been swayed by the 3D effect in past 3DS games, Aonuma still wants you to give it a try with this one. He notes a few key features that he hopes will make the perspective more appealing.
"A Link Between Worlds is being developed with 60 frames per second, and previous Zelda titles were about half that, about 30fps," he said. "The reason for this is because the 3D effect is much more stable with a higher frame rate, with the 60FPS. If it's lower than it's sometimes hard for your eyes to focus on the appropriate image. We think we've created a game that even those who found it difficult previously to see the 3D effect would be able to see it better and enjoy it more with this title."
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Steve Watts posted a new article, Zelda: A Link Between Worlds changed to be playable on 2DS.
The Legend of Zelda: A Link Between Worlds was designed for 3D, but producer Eiji Aonuma had to think through how to make it work on the 2DS as well.-
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So... they didn't say they took 3D out of the game, they just made sure it was possible to solve puzzles without it on. Even Mario 3D was possible without 3D... it definitely was easier to play with it though. Actually, I think what he's saying is that this game was even MORE 3D focused than Mario because apparently there were parts you couldn't easily complete without 3D on. So if they tone down a couple parts a little bit... it could still be one of the more 3D focused games on the system.
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Without your explanation here (http://www.shacknews.com/chatty?id=30949093#item_30949093) it wasn't super clear why this would cause you to sell your 3DS. It came across as a comical leap in logic.
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You mean the ability to rent items? What don't you like about that?
One very common complaint is how tired the Zelda formula has been getting for people, and because of that they added in a way to do dungeons out of order via renting the item. I think it's really silly to hate on it before playing it.
I honestly didn't realize they were planning on having 3D puzzles prior to this article, so while it's kinda lame that we won't see them it's not necessarily a huge deal. I mean aren't 90% of the 3D effects in 3DS games purely cosmetic anyways?
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They originally had puzzles and challenges that took advantage of the 3D effect, now they've altered them to work on the 2DS. That's what we have problem with. I know that when I purchased the 3DS, I was expecting some Nintendo games to incorporate new gameplay that relies on the perception of depth.
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"Iwata acknowledged people were already worried about the possible health effects of 3-D gaming, such as on children's eyesight.
He promised it will be easy to turn off the 3-D function on the new machine, allowing people to play games, with or without 3-D."
http://www.boston.com/business/technology/articles/2010/05/07/nintendo_to_beef_up_piracy_measures_in_3_d_machine/-
Even in their own health & safety:
WARNING - 3D FEATURE ONLY FOR CHILDREN 7 AND OVER
Viewing of 3D images by children 6 and under may cause vision damage.
Use the Parental Control feature to restrict the display of 3D images for children 6 and under. See the Parental Controls section in this manual for more information.
http://www.nintendo.com/consumer/info/en_na/docs.jsp?menu=3ds&submenu=ctr-doc-health-safety
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Don't really care, personally. I play all 3DS games in 2D anyway since I am physically incapable of viewing 3D anyway. It made 3D Land a bitch to play, though. This actually makes me want this game even more so I don't have to worry if I will have trouble playing this game or not. Yea, it may sound selfish, but I'm pretty sure every 3DS game is supposed to be fully playable in 2D anyway so I don't see what the big deal is.
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This changes nothing, Shack. All 3DS games have to be playable and fun in 2D because not all players use or are capable of seeing 3D graphics. I can't imagine the process of prepping LttP 2 for play on 2DS was too different from how they would have made sure it was fun for players who chose not to turn on 3D on a 3DS/XL.
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