Zelda: A Link Between Worlds producer on why dungeon order doesn't matter
Zelda producer Eiji Aonuma explains how the ability to choose your dungeon order in A Link Between Worlds makes the challenge rely more on your skill with each item, so the difficulty wouldn't be made easier or harder by going in a particular order.
The Legend of Zelda: A Link Between Worlds notably lets you play dungeons in any order, thanks to the ability to rent and buy items instead of finding them in dungeons. In case you're worried that will throw off the difficulty ramp, producer Eiji Aonuma has thought through that problem and says it won't be an issue.
Answering questions on the UK's 3DS Facebook page (via Siliconera) one fan asked how he assures that a dungeon will be fun whether a player takes it on first or last.
"In terms of the difficulty level, each dungeon features new ideas involving the item you need to use there, so there isn't some kind of process or order you can follow to make it easier," he said. "However, if you are using a particular item more than normal you will become more used to it so you may find it easier to complete the corresponding dungeon in that case. However this is a reflection of your own skills increasing so I think the game would be most fun if you try out lots of different approaches."
Weapons are also upgradable, and he said he finds the bow particularly useful since it can fire three arrows at once. He ended on a note that the team hasn't forgotten about Majora's Mask, and hinted that A Link Between Worlds will have some kind of Easter egg for Majora fans.
-
Steve Watts posted a new article, Zelda: A Link Between Worlds producer on why dungeon order doesn't matter.
Zelda producer Eiji Aonuma explains how the ability to choose your dungeon order in A Link Between Worlds makes the challenge rely more on your skill with each item, so the difficulty wouldn't be made easier or harder by going in a particular order.