BioShock Infinite: Burial at Sea trailer reveals first five minutes
Oh, how pretty and deeply unpleasant Rapture must have been before the underwater city erupted in civil war. We'll have to wait until the holiday season to visit it in BioShock Infinite's DLC mini-campaign Burial at Sea, but a new trailer gives a peek at some of the sights, sounds and story with the first five minutes of gameplay.
Oh, how pretty and deeply unpleasant Rapture must have been before the underwater city erupted in civil war. We'll have to wait until the holiday season to visit it in BioShock Infinite's DLC mini-campaign Burial at Sea, but a new trailer gives a peek at some of the sights, sounds and story with the first five minutes of gameplay.
Burial at Sea's first episode is due this holiday season, followed by a second starring Elizabeth. Each will cost $15, but both are included along with the first DLC in the $20 season pass.
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Alice O'Connor posted a new article, BioShock Infinite: Burial at Sea trailer reveals first five minutes.
Oh, how pretty and deeply unpleasant Rapture must have been before the underwater city erupted in civil war. We'll have to wait until the holiday season to visit it in BioShock Infinite's DLC mini-campaign Burial at Sea, but a new trailer gives a peek at some of the sights, sounds and story with the first five minutes of gameplay.-
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I don't know, I'd partly disagree - what you consider "boring" was actually fairly fun for me, just because I love checking every nook and cranny in FPS games and Rapture in general was an entertaining environment to explore.
I won't disagree that perhaps things could've been streamlined a little bit (although I'm hesitant to use that word given how dumbed-down the gameplay mechanics were already).-
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Streamlined from what? Bioshock 1? I really don't think this is the case. You had some semblance of 'free-roam' in Bioshock 1, but was this really meaningful? I'd say overall, no.
Maybe you're talking about the 'dynamic' Big Daddy fights? I liked those more than the handymen, as well, but I don't think I'd call those fights streamlined, either.-
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The looting is way overdone, but it at least makes sense in terms of the gameplay. It's an incentive to deviate from the normally on-rails nature of the game and explore a little more of the setting. The environment is truly the best thing about these games.
The audiologs, while logically ridiculous, are a perfectly acceptable solution (in my mind) to a problem narrative-driven FPS games tend to have (how to keep the action going while relaying bits of the story). Sure, it's not ideal - but the only reason it's even an issue is that there are parts of the game evolving so far beyond that dated mechanic that it seems archaic and out of place. In other words, parts of the game are so good that it's jarring to experience a bit of lackluster design.
People seem to always want Bioshock to be System Shock. I kind of understand that I guess, and I know I'm in the minority (at least on this niche website) when I say that the Bioshock games are way better than SS ever was, so discredit my opinion at your leisure. But I think the games went in the right direction. -
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