Hands-on with Nintendo 2DS

The Nintendo 2DS is a curious system. Launching on October 12, just in time for Pokemon X & Y, Nintendo's budget entry into the 3DS family gets rid of the long-running clamshell design and, most notably, 3D support.

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Nintendo 2DS is a curious system. Launching on October 12, just in time for Pokemon X & Y, Nintendo's budget entry into the 3DS family gets rid of the long-running clamshell design and, most notably, 3D support. At $129.99, it's $40 cheaper than the standard 3DS.

Although the clamshell design is missed, the 2DS is not the monster many had assumed when it was first introduced. In fact, the 2DS is perhaps the most comfortable model to use, simply because it's easier to grip onto. The system is larger than the 3DS, but much lighter than the 3DS XL, making it the most comfortable 3DS variant to hold. (The original 3DS was a bit too cramped, while the 3DS XL can be a bit heavy over long periods of play.)

As the 3DS library matures, it's clear that the lack of 3D isn't a particularly huge loss. With the odd exception of Super Mario 3D Land, very few games--even from Nintendo first-party--encourage moving the 3D slider to "on."

It's comfortable, it's cheap. It's not just a great entry point for the 3DS ecosystem--it's a worthy member of the 3DS family. If there's one thing that could be improved upon on the 2DS, it's the size of the screen. After getting accustomed to the 3DS XL, the 2DS feels much too small. Of course, that's a problem that can be easily rectified if Nintendo ever decides to announce the 2DS XL.

Andrew Yoon was previously a games journalist creating content at Shacknews.

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  • reply
    October 1, 2013 8:30 AM

    Andrew Yoon posted a new article, Hands-on with Nintendo 2DS.

    The Nintendo 2DS is a curious system. Launching on October 12, just in time for Pokemon X & Y, Nintendo's budget entry into the 3DS family gets rid of the long-running clamshell design and, most notably, 3D support.

    • reply
      October 1, 2013 8:59 AM

      thanks for the review. That is exactly what I guessed would be the case (most comfortable version). That certainly makes me think about my options

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      October 1, 2013 9:29 AM

      Is Mario 3D Land severely gimped? I'd certainly want to pick that up if I bought one.

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        October 1, 2013 10:07 AM

        I found that the platforming was much easier with 3D maxed. I'm sure it's perfectly playable without 3D, but it's a great enhancement and a few puzzles use it as well.

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        October 1, 2013 10:29 AM

        SM3DL has some levels where a little icon shows up at the beginning to indicate that this level works better in 3D. The article here is referring to how it's like the only game to actually encourage that, which is out of place on the 2DS for obvious reasons.

        I don't think anything in SM3DL is actually hurt by the lack of 3D, it just makes things look cooler is all.

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        October 1, 2013 4:30 PM

        Not severely,

        I always use 3D, my main gripe with it though is maintaining the "sweet spot" where you see the best 3D image with no interference. If you move your head or hand at all, you lose it. So if that seems like it would bother you, then go 2DS.

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        October 1, 2013 5:19 PM

        I woudn't say so. I played the entire game with 3d off.

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      October 1, 2013 12:00 PM

      With Pokemon it will sell crazy !

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