XCOM from aliens' perspective would be complicated, says Firaxis

XCOM has plumbed the depths of a human story, but switching perspectives to the aliens would require more than just replacing human units with alien ones, according to Firaxis' Anada Gupta.

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With XCOM: Enemy Unknown having done well for itself last year and the upcoming Enemy Within expansion, the XCOM series has plumbed the depths of a human fight and even incorporated some alien tech. The next logical step would seem to be showing us the war from the alien point-of-view, but Firaxis' Anada Gupta says it's much more complicated than it seems. Mainly, that's because he wouldn't want to simply replace human components with alien ones.

"Like, who's the alien equivalent of central command? I actually think StarCraft fell victim to this a little with Heart of the Swarm," Gupta told Rock, Paper, Shotgun. "You have this English-speaking British-accented tentacle woman who talks to you about stuff. The Zerg didn't seem all that implacable anymore. They don't seem like this giant inexorable force so much as a commander and a ship and a computer. They're a lot like us. They just have a bunch of pets."

He admits that they broke this rule themselves, by having aliens speak to the player in the final mission. But he says to really be an accurate representation of an alien hive-mind, they'd have to rethink the underlying game systems from the start. He cites the FPS Alien versus Predator 2 as a good example of communicating the goals in a more "alien" manner. "What Aliens vs Predator 2 managed is very hard to do, and it's highly aesthetic-dependent," he said. "So I don't think we have as good of a path for that."

Gupta did note that the alien perspective would allow one underused riff: the idea that from an outsider perspective, humans are downright scary. "It's like, 'Humans can lose a limb and not die!' All these things we take for granted, but aliens might not," he said. "So I think the idea of an alien campaign is a really good one, but it would have to be pretty different from the systems we have in XCOM: Enemy Unknown and Within. Like, it would definitely be a whole new game with a very different approach."

All that means that an XCOM game starring the aliens is still a long way off, if it ever comes at all.

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From The Chatty
  • reply
    September 30, 2013 8:15 AM

    Steve Watts posted a new article, XCOM from aliens' perspective would be complicated, says Firaxis.

    XCOM has plumbed the depths of a human story, but switching perspectives to the aliens would require more than just replacing human units with alien ones, according to Firaxis' Anada Gupta.

    • reply
      September 30, 2013 8:52 AM

      Make it happen Firaxis. I found that super intriguing. To aliens we might actually be scary, fantastic.

    • reply
      September 30, 2013 9:06 AM

      These all sound like questions a good writer could answer. So why did they ask the senior game designer these questions? Not that they'd ever be answered in public prior to when the PR plan states they should be answered.

      • reply
        September 30, 2013 9:58 AM

        They asked the Gupta because good writing doesn't mean anything if you can't design a game around it.

    • reply
      September 30, 2013 9:40 AM

      Uh, the next logical step would be to go to Cydonia and finish that up first before coming up with some crazy ass alien pov campaign.

      • reply
        September 30, 2013 10:20 AM

        I agree with this, I don't see the point of an alien POV campaign. Make the aliens playable in some kind of PVP skirmish mode, but anything more would miss the point I think.

        • reply
          September 30, 2013 1:35 PM

          The aliens are already playable in pvp skirmish mode!

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