Why Call of Duty: Ghosts discarded old multiplayer modes
Innovation can be difficult for Call of Duty after so many years, so Activision and Infinity Ward decided to start from scratch when thinking of new multiplayer modes for Ghosts.
After ruling the multiplayer space for almost ten years, innovation can be a bit difficult. So Activision and Infinity Ward decided to go back to the drawing board with multiplayer game modes and start entirely from scratch. This process has led to some of the new modes in Call of Duty: Ghosts, like Search & Rescue and Cranked.
"We took the list of game modes and we cut it away," executive producer Mark Rubin told Game Informer. "The idea was to go through and pull each one out and go, 'TDM [Team Deathmatch]... should we keep it? Well, let's talk about why we should keep it.'"
After discussing which game modes need to be refined, members of Infinity Ward's multiplayer team will pitch ideas for whole new game modes, which will then be tested extensively on maps from previous games, like Modern Warfare 3. Rubin cites this as the process behind Search & Rescue.
You may notice one of your favorite game modes might be gone from Ghosts on release day, but that doesn't necessarily mean it's gone forever. "They can still be put back into the game, it's not like they're gone," Rubin said. "There's playlists--I can update them tomorrow and there'll be something completely different."
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Ozzie Mejia posted a new article, Why Call of Duty: Ghosts discarded old multiplayer modes.
Innovation can be difficult for Call of Duty after so many years, so Activision and Infinity Ward decided to start from scratch when thinking of new multiplayer modes for Ghosts.-
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You think? It puts way too much emphasis on short-range weapons in my opinion. To win at KC you just need to have run-fast and a decent sub-machine gun or shotgun.
I prefer normal TDM to KC because it allows for much more variety in terms of effective loadouts. Lately though I've been playing Domination mostly because it really helps with the spawn issues in TDM and gives me something to do other than play hide-and-go-seek with the other team. -
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As an aside, I miss the counter coop mode from Perfect Dark where one player is the hero in the SP mission where other players can play as the Mook enemy NPCs and try to stop the hero. So fun and hilarious as well as challenging since you're not playing against AI and the enemy NPCs were weak but abundant.
This mode would be awesome in a COD game.
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