Tim Schafer explains Double Fine's lack of sequels
Tim Schafer and Double Fine doesn't really do sequels and Schafer has a good reason for that -- there are just too many good ideas to work with.
Tim Schafer and the folks at Double Fine don't really dabble in sequels, as evidenced by the studio's library of 15 original titles. It's not so much because Schafer has a particular distaste for them, but it's mostly because he often gets so caught up in new ideas that he just can't wait to make them reality.
"Honestly, currently the only reason we haven't done a sequel is we always have some other idea that we want to do," Schafer told Kotaku. He cites the studio's 'Amnesia Fortnight' game jams as an example. "If you look at the last Amnesia Fortnight, most of the games pitched were not genres we'd done before. There's something about our company where we like to try new things."
Schafer's received requests for sequels to many of his games, including Psychonauts and Brutal Legend. While he's flattered by the requests, he doesn't take them as a sign that a sequel is the best course of action. "If someone wants you to make a sequel, that means you did your job, that they want more. But it doesn't necessarily mean that's the thing they really want. They really maybe want a new game."
Schafer, however, doesn't rule out making sequels to any of his previous games. In fact, he'd relish the opportunity. "I would like to have a chance [to make a sequel] someday," he added. "Every one of our games is like, 'Oh, now I see how to make that game correctly. Oh, I have a lot of ideas of how to make those mechanics better,' or whatever. So I'd love to get that chance to do that."
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Ozzie Mejia posted a new article, Tim Schafer explains Double Fine's lack of sequels.
Tim Schafer and Double Fine doesn't really do sequels and Schafer has a good reason for that -- there are just too many good ideas to work with.-
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He clearly stated he enjoyed the first two hours but not the rest. Don't twist his words and it's just a single opinion anyways. Why do people get so caught up on that?
I enjoyed the game for about 13 hours and then I got stuck in a fight I somehow couldn't win. I should get back to that soon, because it really bothers me, but I just can't be arsed right now. Too many games, too little time.
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The RTS elements were difficult for gamers who had no idea the product they had just spent money on required skill to play. Those lacking in said department often exchanged their copy at the nearest Gamestop for Modern Warfare and satisfied themselves by calling twelve-year old children by derogatory names into the latest hours of the night.
And when these sweet princes finally went to bed, you could hear the latest Saliva album faintly echoing through their parents' basement.
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