Rise of the Triad 1.1 patch adds five new multiplayer maps
Rise of the Triad has issued its 1.1 patch with five free multiplayer maps, hundreds of bug fixes, and a new trailer.
Rise of the Triad has released its first patch, clearing out a laundry list of bugs, all based on player feedback. Update 1.1 also brings performance optimizations and five free extra multiplayer maps.
The five new maps are the deserty Dunes of Hazzard, fantasy temple You Mist, scientific facility Testing Tube, military base A Dish Served Hot, and Skyfall. No, not that Skyfall!
The full changelog also includes character balancing tweaks, better jump control, and loads of little level fixes. Watch the trailer to see some of what to expect:
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Ozzie Mejia posted a new article, Rise of the Triad 1.1 patch adds five new multiplayer maps.
Rise of the Triad has issued its 1.1 patch with five free multiplayer maps, hundreds of bug fixes, and a new trailer.-
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I really don't like it. Was looking forward to it, but it's just so vanilla. The enemy behaviour is incredibly boring and the the checkpoint system is horrible. It cuts off previously explored parts of the level. You can't backtrack. Also the farting, burping and swearing is pretty off-putting. Performance is a joke, even on great hardware. The huge list of fixes speaks to the state of the games launch rather than the dedication and talent on Interceptor's end.
It's just not very creative. It's so weird that Interceptor kinda high-jacked Apogee and 3D Realms titles. It's not their legacy, and judging by ROTT they don't have anything interesting to contribute to it. It does have awesome music though!
I would wait and pick up Shadow Warrior - which, judging from the beta, is incredible! It's worth what Devovler are asking.
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I'll admit there isn't much of a connection between SW 2013 and SW 1997, but that doesn't mean Interceptor's work is on par with Flying Wild Hog. I've played both Shadow Warriors and ROTT. I love the former two, and really dislike latter. I know there's a budget difference, one's a veteran team while the others a virtual amateur studio, but that doesn't matter when your playing the game. To be fair, I wasn't much of the original ROTT, outside of Tom Hall's really creative and wacky ideas. Maybe if you loved it, and you want to experience it again in Unreal Engine 3, you like Interceptor's game. Just didn't click for me.
After playing both, I find it hard to believe that anyone would consider ROTT a better game than what Flying Wild Hog's is doing with Shadow Warrior. SW has an amazing engine, fantastic destructibility and awesome combat. Then again, different strokes and all that.
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Fair enough. I wasn't a huge fan of the original, and the atrocious performance has definitely soured my experience. I don't hate it or anything. It's just hard to recommend it over Blood Dragon, Gunslinger and Shadow Warrior. All those games either do something new or have fantastic presentation. ROTT just feels so uninspired to me.
What Interceptor accomplished with ROTT is pretty neat. An essentially indie FPS is such a cool thing. I would like to see more of that in the future.
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