Wonderful 101 'wasn't exactly fun' until recently
Wonderful 101 director Hideki Kamiya says it took time and iteration to get the feel of the game right, and it wasn't "exactly fun" as recently as a year ago.
The Wonderful 101 has gone through many iterations, most notably its shift away from starring Nintendo characters. Director Hideki Kamiya says the process has been constantly evolving, and that it wasn't even a very fun game yet when the team first debuted it.
Kamiya told Siliconera that a year ago, the game was still in a "trial-and-error process" and trying to find what really made the game tick.
"At the time, it wasn't at the level we wanted it to be," he explained. "It wasn't exactly fun, so to really get something greater out of the gameplay, we were working through that. So, at the time you could really call it a temporary state, where we were trying to show off overall concept and aesthetic and whatnot. From then, day-by-day, we've been going through this process of trial-and-error, where we build up elements or completely throw out other elements."
As an example, he cites the game's Unite Morphs, which has you draw shapes on the Wii U GamePad to summon special abilities. As of a year ago, the game only required you to press an icon on the screen, which he felt was too bland.
"That's an area that wasn't as fun, and by implementing this system of drawing the Unite Morphs--making decisions like that through development--we made progress in making the game more interesting. So, it's not as if we'd decided from the beginning what the featureset or fundamental gameplay would be. It's something that came together nicely as we went along."
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Steve Watts posted a new article, Wonderful 101 'wasn't exactly fun' until recently.
Wonderful 101 director Hideki Kamiya says it took time and iteration to get the feel of the game right, and it wasn't "exactly fun" as recently as a year ago.-
Somebody get this comment to Hideki Kamiya:
I am a one eyed gamer. I love every game to date on the Wii U because I can play it. The Wonderful 101 actually requires 2 wonderful eyes. PLEASE, FOR THE LOVE OF GOD, give me the option to press a button to do the unite morphs! Bring it back Hideki!
Sincerely,
Your One Eyed Gamer
Kenclopz-
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In the demo, many of your characters are each being attacked while trying to draw a curcle for a unite morph. Some of the morphs are easier to do because you can just draw a specific line, but to close a circle becomes frustrating and even annoying, because I have to stop looking at the tv to draw a circle with my finger. I woild very much prefer a button.
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Yes, the demo doesn't hold my hand very much. I was a bit confused at first. After a few minutes though I was comfortable, after my second play through (and watching the video after you beat the demo) I got it.
None of you are old, I think its two things. We are used to demos that walk us through the process and specifically Platinum might have made a decision to just kinda put you in the mix.
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