Guild Wars 2 sold 3.5 million in first year
Guild Wars 2 is celebrating its first anniversary, and has released some stats to mark the occasion. It sold 3.5 million in its first year, and hosted 460,000 players concurrently at its peak.
Guild Wars 2 is coming up on its first anniversary, and ArenaNet is celebrating with some hearty back-slaps regarding its progress so far.
Guild Wars 2 has sold 3.5 million copies so far, which a handy new infographic claims makes it the fastest-selling MMO in history. It reached a peak count of 460,000 concurrent players. The infographic also breaks down stats like the race and profession percentages, and the top crafting disciplines.
One point of pride for president Mike O'Brien is the frequency of updates. The MMO is now updating roughly every two weeks. In the full year (which includes the time before updates were so frequent), it has reached an average of 18.9 days between releases.
"If you ask me what stands out most about our first year, I'll tell you, I think the number one thing we accomplished was reorienting our company to be able to update the game so much," O'Brien wrote. "In the first eight months after launch we shipped eight major releases, and then in the subsequent four months we shipped eight more major releases. We're releasing new content every two weeks. Think about the power of that. We're now updating Guild Wars 2 about five times as often as the typical MMO."
The next update, scheduled for September 3, will bring back the Super Adventure Box gag from April, along with a few other additions.
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Steve Watts posted a new article, Guild Wars 2 sold 3.5 million in first year.
Guild Wars 2 is celebrating its first anniversary, and has released some stats to mark the occasion. It sold 3.5 million in its first year, and hosted 460,000 players concurrently at its peak.-
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and the figure in that slashdot link is for revenue, not profit. does not take operating costs into account. you can confirm this by reading ncsoft's public financial disclosures on their website (seriously, do it -- they have easy-to-read summaries at the beginning). this revenue was a mere 3% of what ncsoft takes in. not really worth keeping a whole studio alive
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Went through some old emails that validate this:
"It’s sad that it got shut down especially when it was in the black as a game. Conjecture is that the studio itself may have been in the red with two secret projects in development? That or NCSoft needed to make an example that they would do the tough management things as they are currently courting a Japanese equity buyer."
Hearsay, but... enough of this.
Best wishes.
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I would guess financially the best case would be if people bought the game and expansions and only played each for five minutes. I always though anet was really great and generous with their model and I'm happy it worked out for them, although I burned out on gw2 way faster than 1. Probably because it's so much more like the classic eq / wow formula.
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