Call of Duty: Ghosts PC will look better than next-gen console versions
Call of Duty: Ghosts will ship on pretty much every platform imaginable, from current to next-gen systems. And the PC version will come out on top--at least visually--Infinity Ward executive producer Mark Rubin says.
Call of Duty: Ghosts will ship on pretty much every platform imaginable, from current to next-gen systems. And the PC version will come out on top--at least visually--Infinity Ward executive producer Mark Rubin says.
"PC has its own set of assets," he said. "It's going to look better than any Call of Duty we've ever made on PC," pointing out that "they're actually using an even higher version in many cases than the next-gen consoles, from a texture standpoint."
Rubin's comments to Kotaku should be of some reassurance to PC fans of the franchise, given the series' poor treatment of PC players in the past.
Of course, while the PC version of Ghosts may end up being the best-looking version, many players are going to be playing on today's aging consoles. And Rubin says that some next-gen features will be rolled into the current-gen versions. "We spent a lot of time trying to get some of the next-gen features into current-gen," he told IGN. "A good for instance is audio. We created a brand new audio engine for next-gen... [and] we wanted to make it for current-gen as well." The new audio engine allows explosions to shake the environment around them, causing ambient audio from all directions.
Rubin also points out that "from a gameplay standpoint, everything's available."
There will be some stuff impossible to do on current-gen systems, but it appears restricted to graphics. "So some of the features we just couldn't do. Particularly on the graphics side, the tessellation stuff, the stuff that's under DirectX 11, that kind of thing--that stuff just can't happen on current gen," he told OXM. "Then obviously there's more memory on Xbox One, so you're going to get greater texture resolution and stuff like that. Pretty straightforward stuff."
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Andrew Yoon posted a new article, Call of Duty: Ghosts PC will look better than next-gen console versions.
Call of Duty: Ghosts will ship on pretty much every platform imaginable, from current to next-gen systems. And the PC version will come out on top--at least visually--Infinity Ward executive producer Mark Rubin says.-
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I really, really hope the "new" engine stick with the same strong points that the older versions had. High FPS over fidelity and nice raw, non-accelerated mouse input. I'm a big fan of the SP campaigns, and half the reason for that is the experience from a technical POV - runs perfectly in it's full glory, even on mediocre setups.
Of course, I hope they take advantage of new tech and the new console generation where they can, but there's a big difference in my book between an engine that is 100% smooth 100% of the time, and 100% smooth 95% of the time. It doesn't take many fps drops for me to lose immersion. -
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Hey, I'm not the developer who single-handedly killed off community-hosted dedicated servers, and then silenced all criticism of it. Your attitude means that you're no less innocent here.
I don't think it's coming back, though, aside from a potential resurgence of indie FPSes, especially since devs like Valve, Epic, and Id Software don't care anymore. Congratulations, West and Zampella, you killed dedicated servers.
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I imagine they don't want to talk about that until mid-October. If I was a betting man, I would put my money on "exact same matchmaking system as on MW2 and MW3" If they had something new, they'd want to parade it in September at some Activision hand-picked press event, but if they're doing the same as MW3, they'd probably quietly mention it in passing in October.
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