Dragon Age: Inquisition race options offer unique content
Dragon Age: Inquisition creative director Mike Laidlaw says that the race options allow them to tailor experiences for each race, offering unique content.
Dragon Age: Inquisition is bringing back the racial options for the first time since Origins. While creative director Mike Laidlaw says it's based largely on fan feedback, he also points out it gives them freedom as designers to tailor experiences to each race.
"Race is more than just 'how do I look' in Dragon Age," Laidlaw told Game Informer. "It's really the idea of, as an elf you're an underdog. As a dwarf, if you're on the surface, you are by default outcast from your own society. That's intriguing, that's interesting, and it creates a scenario where we give ourselves so many more opportunities to react to that player's choice."
As an example, the team cites elves as a servant class in the Dragon Age universe, so as an elf you'd be able to talk to servant elves with more comfort and ease than a human player. The idea is to make each race have its own wrinkles, and occasional large impacts, so that you'll see unique content that friends playing another race might not.
"When someone reacts to the fact that you're an elf, in a very specific and poignant way, when you see content you otherwise wouldn't have," Laidlaw said. "And when you can share with your friends and say 'oh yeah, this happened.' And they're mystified by that. It's gratifying as a designer, I think it's gratifying as a player, and I think it lets us color your experience from the word 'go.'"
All in all, it sounds fairly similar to Origins, which is probably the point. BioWare has been frank about taking fan feedback seriously, inviting discussion before the game was even officially announced and promising that your decisions in previous games will have an impact.
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Steve Watts posted a new article, Dragon Age: Inquisition race options offer unique content.
Dragon Age: Inquisition creative director Mike Laidlaw says that the race options allow them to tailor experiences for each race, offering unique content.-
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Agreed. They seem to have addressed all the core issues with DA2 (replayability, reusing assets, etc). As long as the game is > 50 hours, it should be well, well worth it.
DA:O took me on average 60 hours to complete (with DLC, but minus DA:A), as I'm a bit of a completionist. And I beat it at least a dozen times to see all the ways things could play out. DA2 took about 2/3rds that time, being a completionist, and there was absolutely zero replace value in it.
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That's one thing I'd really like to see in DA3, is better class balance, but gameplay more akin to DA1. I love the BG-style long view and party-based combat. DA2 felt more actiony, and while I didn't hate that, I definitely prefer the way DA1 did it. But DA2 had much better class balance.
DA1's mages were just so much better than everything else, and the weird courses the game could take plot and character-wise meant you could end up with no mages at all by the time the final battle came, which never made sense to me.
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It's going to contain story elements of both and some new ones. The Mage-Templar War will play a huge role, Morrigan's Dark Ritual will come to fruition quite possibly, and we get a big fat Tear in the Veil as well! HOORAY! Keeping my fingers crossed for a Qunari Invasion of Tevinter!
I'm still hoping they add the Kossith as a playable race as well. That would be awesome!
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I really like these games, even though the second one was a bit of a poke in the eye, but I wish they had social conflicts that were truly alien.
"elves are the servant class..." I really yearn for a fantasy or Science fantasy/fiction that had, if they felt the need to accentuate them, genuinely unique politics. At least and attempt at it.
Is anyone else sick of modern social/political analogies? I remember xenocide being about this. How unintelligible other peoples can be.
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