Payday 2 launches with some features missing, to be patched later

Fans have noticed that Payday 2 is missing safehouse customization and Cloaker enemies, but Overkill promises those features are still coming.

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Critics like Payday 2. But fans have noticed that the game is missing some features teased in earlier builds. Developer Overkill has promised to add them soon, claiming time constraints prevented their inclusion.

"Cloaker" enemies and safe house customization have both been cited as missing. Cloakers were present in the beta but removed due to a game-breaking glitch, according to the PayDay Wiki, while customizing your safe house was mentioned in a developer diary earlier this month. A message posted to Steam (via Videogamer) addressed the criticisms head-on.

"We will add safehouse customization," it reads. "There are many things we would love to add, but we haven't had time yet. I'm sorry if you expected a ton of customization at release." The Cloakers were cut because they "simply weren't performing their duty" in the game, and will be added "as soon as we are comfortable with the quality." The message also urged fans to "seriously reconsider the way you behave," calling some of the feedback "hurtful" and "toxic."

Game director David Goldfarb recently committed to a year-long DLC roadmap, including female character models as one of the top priorities. Given the feedback, safehouse customization and Cloakers are likely high on the list as well.

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From The Chatty
  • reply
    August 14, 2013 2:30 PM

    Steve Watts posted a new article, Payday 2 launches with some features missing, to be patched later.

    Fans have noticed that Payday 2 is missing safehouse customization and Cloaker enemies, but Overkill promises those features are still coming.

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      August 14, 2013 4:12 PM

      Would have preferred they state up front at launch what 'promised' features hadn't made it, but 24 hours later ain't too bad. And kudos for giving fans grief about their vitriol.

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        August 14, 2013 6:28 PM

        "Games are fuckin' broken. They shouldn't be. You should FIX them BEFORE you put them out instead of AFTER." -- Jeff Gerstmann, Giant Bomb GOTY 2012 Day 3, 39 minutes 15 seconds, in the GOTY list item "PLEASE STOP Day One Patches!"

        Yes, I can understand commentary on gamers going ripshit, but considering partially finished games as "normal" is an insult to the medium. Yes, it's a byproduct of console certification process taking so long, and games being complex to make, but that is NOT the fault of consumers. Companies in other product markets who go and blame consumers would be told to STFU, look in the mirror, and point the blame at themselves.

        At least the game isn't broken, and at least they're making an actual apology, instead of denying any and all responsibility for shipping a partially finished game instead of delaying (which would be the GREATEST CRIME EVER in the minds of the publisher, especially near a fiscal quarter or fiscal year boundary).

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          August 14, 2013 6:30 PM

          [deleted]

          • reply
            August 14, 2013 7:08 PM

            I transcribed it while replaying it, but I remembered the episode and approximate timestamp.

            Should I apply to be the curator of the Jeff Gerstmann Museum? I'll see if I can get his 2013 Lexus IS350 and a replica 1998 Ford Mustang GT convertible in working order.

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      August 14, 2013 4:39 PM

      To the Payday 2 devs: you guys have done a hell of a job. I already got my money's worth in beta.

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      August 14, 2013 6:31 PM

      How are they going to address the female robber answering the pager? If she disguises her voice, I might just pick her for that.

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      August 15, 2013 12:24 AM

      Not that I agree with the angry ranting, but come on, any game developer has to have thick skin in this industry. Just let it roll off because it's all BS anyway.

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