SimCity 7.0 patch introduces bridges and tunnels

SimCity's ready to fix your traffic problem! No, really! They mean it this time! Maybe bridges and tunnels will help?

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Dealing with a city's traffic is never easy (just look at Los Angeles), but SimCity's traffic problem has been a major issue since the game's troubled launch. And no, a patch hasn't really helped matters all that much. Well, seventh time's the charm! EA is ready to deal with SimCity's traffic problem by introducing bridges and tunnels in the upcoming 7.0 patch.

A new video from EA (via Polygon) demonstrates a new height tool, which will allow builders to craft new routes above or underneath other roads. Roads raised high enough will create bridges, while lower ones will create trenches and tunnels. Hopefully, this will solve your city's traffic problem... until a natural disaster hits your bridges and you're stuck cleaning up the piles of rubble.

Update 7.0 is set to arrive later this month.

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Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

From The Chatty
  • reply
    August 12, 2013 2:00 PM

    Ozzie Mejia posted a new article, SimCity 7.0 patch introduces bridges and tunnels.

    SimCity's ready to fix your traffic problem! No, really! They mean it this time! Maybe bridges and tunnels will help?

    • reply
      August 12, 2013 2:03 PM

      [deleted]

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      August 12, 2013 2:18 PM

      [deleted]

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        August 12, 2013 2:31 PM

        oh wow that's a big improvement; I might have to give this a try after they release it.
        I think I'd still prefer an agent system where agents had their own homes and jobs; but this at least is a move in the right direction.

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        August 12, 2013 6:40 PM

        Hmmm, this may bring me back to it. I'd basically given up on it after a dozen hours or so.

    • reply
      August 12, 2013 2:19 PM

      *crickets*

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      August 12, 2013 2:23 PM

      What a disaster this whole thing was. Surely no one came out of this happy?

    • ArB legacy 10 years legacy 20 years
      reply
      August 12, 2013 2:25 PM

      This is the one, guys!

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      August 12, 2013 2:29 PM

      So they haven't improved the path finding of the sims, they just keep inventing more ways for them to clog up the roads.

      • reply
        August 12, 2013 2:59 PM

        Pretty much. They just put a Sponge Bob Band-Aid on top of an eviscerated aorta and called it "fixed."

        A polished turd is still a turd.

    • reply
      August 12, 2013 2:31 PM

      Wake me up when they increase the map size and make it offline.

    • reply
      August 12, 2013 3:04 PM

      SC5 was quite possibly the biggest gaming disappointment of all time. Bigger than DNF.

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        August 12, 2013 3:06 PM

        [deleted]

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        August 12, 2013 6:19 PM

        I wonder at what point in the development things went seriously wrong. They were talking about their agent system at GDC 2012, so that must have been in the planning all along.

        My theory is that they built the game around the agent system, which sounds cool on paper, but it never really worked as well as they would have liked. I'm guessing sometime in the months leading up to the game they had to then scale back the size of the cities (and also the population, which the multiplied just to make the number displayed to the player bigger).

        It seems like they started going down the wrong path from the start and were too far down it to really go back, so other things like city size, traffic, and R/C/I all suffered.

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          August 13, 2013 6:37 AM

          yah the core design of the game is just flawed... it sounded awesome in theory but it just doesn't work.

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        August 12, 2013 6:26 PM

        Even more disappointing than Spore?

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          August 12, 2013 7:24 PM

          [deleted]

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            August 12, 2013 7:42 PM

            Spore was fun. I made some jumping spider civilization that wormholed to Earth and sacked it.

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            August 12, 2013 9:44 PM

            I still remember that early on video that Will Wright did talking about how everything was going to be procedurally determined based on your design and I was super excited. Then they stripped all that out and made it super lame. It could have been so amazing and they delivered something so lame.

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          August 13, 2013 12:32 AM

          Or MOO3

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        August 12, 2013 7:15 PM

        correct.

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        August 12, 2013 9:33 PM

        Yeah. You know why? I actually played DNF, as much as I didn't enjoy it...I played it Maxis. I did NOT play your piece of shit.

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        August 19, 2013 1:10 PM

        Daikatana?

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      August 12, 2013 6:12 PM

      i read this and thought, theres a new simcity 7? did we skip 6?

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      August 12, 2013 6:47 PM

      [deleted]

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        August 12, 2013 7:05 PM

        Exactly this. I didn't want to play SimNation, SimState, or SimCounty... I want to play SimCity. Sim, City.

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      August 12, 2013 7:01 PM

      No offline play? And, wow, there weren't even bridges or tunnels before? Why did they make such a neutered version of Sim City? I'll stick to SC2000 and SC4.

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      August 12, 2013 7:06 PM

      The piano music in the game sounds REALLY annoying and silly. SC2000 and SC4 both had great music, why doesn't SC5? It's barebones and piddly.

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      August 12, 2013 7:23 PM

      We've got bridges and tunnels...just missing the girls!

      I don't think I've played more than two hours of this game, and I highly doubt I'll be going back to it. Dissapointing because I have always had a ton of fun with previous SC games

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      August 12, 2013 7:27 PM

      lmaooooooooooooooo. this requires a HUGE sale price with all DLC included.

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      August 12, 2013 7:29 PM

      Have they dropped the price to $10 yet?

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      August 12, 2013 10:02 PM

      [deleted]

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        August 13, 2013 12:51 AM

        Where would it fit on a 10 pixel wide map?

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        August 13, 2013 6:40 AM

        yah the game had bridges but you couldn't build them where ever you wanted.

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      August 13, 2013 12:46 AM

      [deleted]

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        August 13, 2013 12:51 AM

        I wonder why they decided to simulate the pathfinding for every single sim. In Sim City 1/2 I didn't car if it just estimated the traffic on roads.

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          August 13, 2013 1:54 AM

          [deleted]

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            August 13, 2013 2:19 AM

            Well it makes impossible to simulate a credible metropolis and it makes traffic even less accurate.

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      August 13, 2013 2:10 AM

      I didn't hate the game nearly as much as your average person, I had a good solid 20h+ of fun with it. That said, I stopped because the area was too small, and as long as they don't patch that, I'm not interested in going back. SimCity should be about building cities, not villages with large buildings.

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      August 13, 2013 2:31 PM

      As with all big cities, stop and go lights are extremely important. The timing and usage is monumental. Fix them first before doing shit like this (since we can't get actual traffic management tools, like highways). Nothing like having the entry way to a highway plugged by a stop and go light.

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      August 13, 2013 9:49 PM

      Oh boy, bridges and tunnels!

      *walks away*

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