The Division's multiplayer mode sounds a lot like Dark Souls

Tom Clancy's The Division is aiming to ensure that death hurts in multiplayer, helping tie it in with the game's single-player campaign, in the process.

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Ubisoft is aiming to make the consequences of death more significant in The Division's multiplayer mode. Taking a page from Dark Souls, dying in multiplayer will result in the loss of your hard-earned equipment.

The idea of losing supplies is meant to increase the tension involved in exploring the multiplayer world, which will retain the atmosphere created by the campaign. "We want player versus player to be meaningful," game director Ryan Bernard told OXM. "And the way player versus player gets meaningful is you need to have something to lose--it's not just a scorecard in a multiplayer map."

Like Dark Souls, there will be a mechanic that allows players to retain their inventory after death, but how Ubisoft plans to implement such a feature remains unclear. The Division is set to hit Xbox One and PS4 in 2014.

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Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

From The Chatty
  • reply
    August 9, 2013 5:30 PM

    Ozzie Mejia posted a new article, The Division's multiplayer mode sounds a lot like Dark Souls.

    Tom Clancy's The Division is aiming to ensure that death hurts in multiplayer, helping tie it in with the game's single-player campaign, in the process.

    • reply
      August 9, 2013 5:54 PM

      Discovering that this is being developed by Massive Entertainment ramped my excitement up quite a bit. These guys know how to put together a beautiful game engine. I remember loading up World in Conflict for the first time back in 2007, and discovering a butter-smooth engine, extremely clean and powerful user interface, and built-in multiplayer community features that were absolutely unprecedented at the time. This was a game that had built-in friends list, clan creation/management, and VoIP long before STEAM got their own community support going. It was incredibly ahead of it's time, and I can't wait to see what these guys do with next gen hardware. Just hope they aren't smothered by the Ubisoft overlords.

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      August 9, 2013 6:05 PM

      [deleted]

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        August 9, 2013 7:00 PM

        I think when they mention "multiplayer mode" they mean the pvp, as opposed to the PVE stuff. But that's just a guess.

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      August 10, 2013 12:38 AM

      I think the Dark Souls comparison is bit much, you don't lose everything when you die.

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      August 10, 2013 10:16 AM

      This is more like DayZ. Since day one that seems they are copying the survival/scavenging gameplay style that made dayZ so much popular

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