The Last of Us' flamethrower is powerful because Naughty Dog ran out of time
Creative director Neil Druckmann explains the flamethrower balance in The Last of Us, and how it was actually underpowered until Naughty Dog ran out of time for balancing.
For the most part, The Last of Us is meticulously balanced to keep resources scarce and build tension. Some of that tension goes away when you find the flamethrower, which toasts zombies with relative ease. Why include such a powerful weapon? Apparently, Naughty Dog ran out of time.
"That [flamethrower] was something that went in late," creative director Neil Druckmann told VentureBeat. "It felt right in regards to improvisational weapons in the world, having someone craft a weapon like that and Joel finding it. That felt okay. When we were trying to tune it against the enemies, for the longest time it was underpowered against the enemies, through several playtests. We were running out of time, so at that point we just said, 'All right, let’s make it powerful.' That's what we ended up with."
Druckmann doesn't seem to regret the decision, though, since the reaction has been partly positive. "When you get that weapon, you've been struggling for a long time, and all of a sudden you have this flamethrower. There's a sense of relief for a lot players," he said. "'Finally, I’ve got something I can use.' But we've heard different kinds of feedback about the flamethrower."
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Steve Watts posted a new article, The Last of Us' flamethrower is powerful because Naughty Dog ran out of time.
Creative director Neil Druckmann explains the flamethrower balance in The Last of Us, and how it was actually underpowered until Naughty Dog ran out of time for balancing.-
The only thing worse than not having a flamethrower is having an underpowered flamethrower. And any flamethrower that isn't powerful is underpowered almost by definition. They're short ranged, profoundly unsubtle, and while you can argue for most enemies being made not-combat-effective quickly, they can still run around screaming (or equivalent) for a while.
If you can't make your flamethrower powerful, don't put a flamethrower in your game. -
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Yeah, that's the thing about really powerful weapons in games: Unless ammo is really plentiful, they are often somewhat self-regulating. People will either use them a lot and use up the ammo, taking them out of the picture for significant periods of time, or people will hoard them for "special occasions", again, taking them out of the picture for significant periods of time.
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