Rage series not dead, says id co-founder

Despite the many issues its had since launch, the Rage series isn't dead, according to id's Tim Willits.

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Rage has been somewhat of a sore subject for id founder John Carmack, given the numerous problems it launched with, and ultimately tepid fan response. However, fellow co-founder Tim Willits has a much rosier view of the 2011 shooter and promised at QuakeCon 2013 that the series isn't bowing out just yet.

"I'm proud of what we did, I'm proud of the universe that we built," Willits told Joystiq. "The franchise is not dead. We're not doing anything immediately with it, but when I designed the universe, I designed it in such a way that it would be easy to step back into. I'm still proud that we did something that was different--it wasn't like the games that we've done in the past."

Launch issues aside, Rage remains somewhat of a technical marvel. But, it's unlikely id will return to the series any time soon. They still have to finish Doom 4... one day.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

From The Chatty
  • reply
    August 5, 2013 5:00 PM

    Ozzie Mejia posted a new article, Rage series not dead, says id co-founder.

    Despite the many issues its had since launch, the Rage series isn't dead, according to id's Tim Willits.

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      August 5, 2013 5:07 PM

      [deleted]

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      August 5, 2013 5:09 PM

      What?! Tim Willits didn't co-found Id. He joined during the Ultimate Doom mission packs, didn't he?!

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      August 5, 2013 5:10 PM

      The game was actually really good. But seriously hindered by that awful abrupt ending that had no option to continue playing once you were done. That plus the pretty dismal multiplayer. So I didn't go back to it after I finished. But it definitely still had that perfect Id FPS feel to it while playing, it just felt right. If they were to remedy those two things I'd definitely buy again .

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        August 5, 2013 5:14 PM

        the DLC I think allows for continued play past the end (of the DLC obviously)

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      August 5, 2013 5:11 PM

      Thank God! I love Rage!

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      August 5, 2013 5:11 PM

      Just make sure it runs on wii u.

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      August 5, 2013 5:12 PM

      Willits needs to be told to GTFO of id. He is the worst thing to happen to that company.

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      August 5, 2013 5:13 PM

      "Launch issues aside, Rage remains somewhat of a technical marvel."

      Strange parallel universe you are in, to call that a "technical marvel" xD

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      August 5, 2013 5:18 PM

      Rage just needs to ditch the inventory, add some sort of deathmatch, and an ending to the single player, and it will be a worthy game.

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      August 5, 2013 5:23 PM

      Let it fucking go. Please. Let it go.

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      August 5, 2013 5:38 PM

      As a long-time fan I would love id to do either of these: 1) Revive Quake in the form of a competitive sport along the lines of DOTA. They could even let players use their shit graphics settings to reduce latency but have the spectator mode be graphically amazing. 2) Fire most of the employees and have John Carmack make the most fucking amazing RPG engine in the universe for future releases in Elder Scrolls and other franchises.

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        August 5, 2013 5:49 PM

        1) That was the entire goal behind Quake Live, I thought.
        2) Hell yes, same thing I said above. Sign me up 10 times.

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        August 5, 2013 5:49 PM

        [deleted]

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          August 5, 2013 6:52 PM

          Nah, Q3 was more of a homage to arcade games. There were certainly mods to make it more seriously competitive (I played many hours of Rocket Arena), but the game wasn't designed for sport or spectators from the outset.

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        August 5, 2013 9:03 PM

        I'd get behind the first one. However I have great respect for the core id team and Romero, whom I consider to still be part of it. Same with Paul Steed, RIP.

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        August 6, 2013 4:24 AM

        There's no market for 1 anymore.

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      August 5, 2013 6:20 PM

      I enjoyed the shit out of Rage, personally. Yeah the ending sucked and it had it's issues but it PLAYED fantastic and there was a couple levels that went from really good to outstanding. Blue Line Station for example, brilliant level.

      I could write a list of things I would have done differently and I don't put it anywhere the same class as Quake and Doom but if they did a sequel and addressed the things they fucked up the first time around I would definitely get it.

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        August 6, 2013 8:13 AM

        Yeah me too. It had a few issues and ended right as it seemed like it was getting going, but I'd definitely get another one knowing they could continue the story and fix up any niggling little issues.

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      August 5, 2013 6:45 PM

      I was a huge id fan, right up until Rage.

      It was awful. It was Borderlands, without the fun.

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      August 5, 2013 6:48 PM

      Not dead. But we have no plans and we'll most likely never make another one. Such a bummer that Rage shipped but Prey 2 was cancelled.

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      August 5, 2013 7:10 PM

      Fan-fucking-tastic!

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      August 5, 2013 7:13 PM

      Is it really a series if it only had one game?

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        August 5, 2013 7:42 PM

        No. You are right to ask that. One game = solitary game. More than 2, I would deem that a series.

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      August 5, 2013 8:57 PM

      This is good news, I really enjoyed Rage.

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      August 5, 2013 11:30 PM

      Rage still has some of the best graphics of any PC or console game. I've been a fan of id software since 96. Grew up playing Team Fortress, and Quake Rally for Q1, Jailbreak and Gloom for Q2, and Urban Terror for Q3, buy the time DOOM 3 came out it was also revered as a "technical-marvel" They focused on single player aspects of the game and they fallowed up with Quake 4 (SP) Quake-Wars: Enemy Territory (MP) Both games were nice throwbacks but lacked the visual marvel that the quake series established themselves for delivering since. Fast forward to the release of Rage, I remember having to download the game from steam upon purchasing the Anarchy Edition (DVD) from gamestop. Then there was the graphics/drivers issues. No MP. Sure it ran better and looked just as good as I had expected but with no soild MP it had no replay value.

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      August 5, 2013 11:57 PM

      Sure, it's not dead, it's just that no publisher will fund a sequel for quite some time.

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      August 6, 2013 1:32 AM

      Yes, I want more Rage. But I guess it will take at least 5 years before we see a sequel.

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      August 6, 2013 2:01 AM

      I would love to play a new Rage game if it means they will fix the not-so-good parts of the first one. The good parts of Rage were really really good.

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      August 6, 2013 2:13 AM

      Bummer.

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      August 6, 2013 2:13 AM

      [deleted]

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      August 6, 2013 5:36 AM

      i thought it was great

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      August 6, 2013 6:11 AM

      [deleted]

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        August 6, 2013 8:16 AM

        It's a weird quirk of language that pre-apocalyptic isn't considered a setting. Tiger Woods Golf, set in pre-apocalyptic Scotland, Dubai and California!

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          August 6, 2013 8:18 AM

          They'd play that after the apocalypse has happened.

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      August 6, 2013 7:17 AM

      just move on to another ip. generic game is generic. I'm pretty forgiving most of the time but that game was just awful

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        August 6, 2013 7:28 AM

        Agreed. In spite of its fancy texture tech, the whole experience was just so bland.

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        August 6, 2013 7:56 AM

        This x1000. The fact that they *still* refuse to admit it was a hunk of shit is hugely disturbing and tells me they didn't learn much,

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      August 6, 2013 3:49 PM

      You guys are being way too critical of Rage. Sure it had a rocky start, in fact, I persuaded Valve into refunding me the game because it wouldn't run. But when they did fix it, gameplay was solid. Good variety of weapons, great graphics, decent atmosphere, decent story, crappy ending with no way to continue roaming, AWESOME gunplay. I also loved their little card game and spent many hours playing that. It was a solid game and is one of the very few I actually played to the end. Had just the right amount of RPG elements mixed in and I really enjoyed it.

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        August 6, 2013 8:09 PM

        While all of these things are true, what killed Rage was not its mechanics but rather what it lacked: a coherent enemy and the rest of the game.

        The game starts off with a dire warning about The Authority and how evil they are, how they do everything from genocide to kicking puppies. I kept waiting to see that myself... and waiting... and waiting. The only interactions you ever have with The Authority are crashing into their drones and shooting at them "because reasons". The first time you ever encounter them in person they start shooting at you because you're breaking into their prison. HOW DARE THEY. Seriously, I kept waiting for some obvious villain to rear his head among The Authority, but all I ever saw was Authority guys cracking down on one of the most corrupt town leaders ever, trying to locate an Ark survivor who might have useful information to them, and shooting at people for entering areas clearly marked "don't come in here or we will shoot you".

        As for the rest of the game part, so much of the world was fleshed out, but to the point where it felt like you were getting the "intro-level" of information about the world and what was in it. RAGE did a great job of establishing these nifty little towns with colorful people much in the style of Borderlands, to the point where I was expecting and even looking forward to going back there for the inevitable "oops I have more jobs" thing... which never came. Hell, I thought I was maybe a third to half the way through the game when I made it through that laughable rush of enemies at the end and discovered that there was not a boss fight at all. Press button, show 15-second video, roll credits. WHERE'S THE REST OF THE GAME?!

        RAGE was an example to every other game company out there that no matter how impressive your technology is, how well developed your game world is, you cannot "establish a franchise" by delivering half of a game and promising the rest of it in a sequel.

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