Rage series not dead, says id co-founder
Despite the many issues its had since launch, the Rage series isn't dead, according to id's Tim Willits.
Rage has been somewhat of a sore subject for id founder John Carmack, given the numerous problems it launched with, and ultimately tepid fan response. However, fellow co-founder Tim Willits has a much rosier view of the 2011 shooter and promised at QuakeCon 2013 that the series isn't bowing out just yet.
"I'm proud of what we did, I'm proud of the universe that we built," Willits told Joystiq. "The franchise is not dead. We're not doing anything immediately with it, but when I designed the universe, I designed it in such a way that it would be easy to step back into. I'm still proud that we did something that was different--it wasn't like the games that we've done in the past."
Launch issues aside, Rage remains somewhat of a technical marvel. But, it's unlikely id will return to the series any time soon. They still have to finish Doom 4... one day.
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Ozzie Mejia posted a new article, Rage series not dead, says id co-founder.
Despite the many issues its had since launch, the Rage series isn't dead, according to id's Tim Willits.-
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I mistakenly labeled him co-founder, when I should have said "former co-owner."
http://www.giantbomb.com/id-software/3010-347
http://www.giantbomb.com/tim-willits/3040-12965
Yes, I regret this error.
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The game was actually really good. But seriously hindered by that awful abrupt ending that had no option to continue playing once you were done. That plus the pretty dismal multiplayer. So I didn't go back to it after I finished. But it definitely still had that perfect Id FPS feel to it while playing, it just felt right. If they were to remedy those two things I'd definitely buy again .
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It looked low resolution when looking at detail on anything but walking people.
http://steamcommunity.com/sharedfiles/filedetails/?id=4286819
60 frames was impressive though, and as a result the combat on it felt smoother than fallout 3 for example which I never enjoyed as a shooter. I still want a collaboration between John Carmack style gameplay set in a Bethesda world. It. Would. Own. -
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What? So wrong. The art is spectacular! Don't confuse art direction with mismanagement. The problem was they couldn't figure out how to dedicate enough resources into making all the geometry have nicely detailed textures, so there are lots of spots that are super low res and ugly, but the parts they did focus on look phenomenal. One of the best looking game to date.
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Here's some shots I took that look amazing:
http://cloud-4.steampowered.com/ugc/613845356562130046/5429423A4E9E043A10B88436E4FBC2E70F23BA12/
http://cloud-3.steampowered.com/ugc/613845356562152667/01C804D7ABF12DBFE8BE82C9991DD4BB020E3296/
http://cloud-2.steampowered.com/ugc/613845356562109472/410738BEBA6B08CE2F1999B011BB9132D3C9915D/
http://cloud-2.steampowered.com/ugc/613845356562103357/08B43E119EEBF506B23C14F85DE6D60F49EC0C3E/
http://cloud-2.steampowered.com/ugc/613845356562111221/2178AA987213720795E827C9DB3DF4C560CEAABA/
http://cloud-4.steampowered.com/ugc/613845356562105533/F59536DB4E44CC49E8FAFF0ACE9D1A1EEF19FC5F/
http://cloud.steampowered.com/ugc/614971580750419569/1E099F25A55E7B374A011B76A9591055E15E40C8/
http://cloud.steampowered.com/ugc/614971580755301352/E59B41DBD636865CD1C7BCB1F2323488DED974AE/
http://cloud-3.steampowered.com/ugc/613845918282481982/37A553BA8615CD35F3ADF80C78A95A05779B16BF/ -
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I'm not confusing tech with content.
They had to mix good textures with really really bad ones to make it run smooth (and even then it needed a lot of muscle to run it), popping was bad and, it has a HUGE problem, that is that it relies heavily on data coming from the hard drive instead of from the ram or video memory.
The problem with this last part is that it shortens the life of the hard drive much more than it should.
Ram and video memory aren't there just for performance, amongst other things they are used so we don't have to change hard drives every week because of them failing.
I mean, its not normal that with every turn of the camera, even to parts that i already looked to, the light of the HHD turns on like when its on heavy use.
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As a long-time fan I would love id to do either of these: 1) Revive Quake in the form of a competitive sport along the lines of DOTA. They could even let players use their shit graphics settings to reduce latency but have the spectator mode be graphically amazing. 2) Fire most of the employees and have John Carmack make the most fucking amazing RPG engine in the universe for future releases in Elder Scrolls and other franchises.
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I figure he means http://www.quakelive.com/
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I enjoyed the shit out of Rage, personally. Yeah the ending sucked and it had it's issues but it PLAYED fantastic and there was a couple levels that went from really good to outstanding. Blue Line Station for example, brilliant level.
I could write a list of things I would have done differently and I don't put it anywhere the same class as Quake and Doom but if they did a sequel and addressed the things they fucked up the first time around I would definitely get it. -
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Rage still has some of the best graphics of any PC or console game. I've been a fan of id software since 96. Grew up playing Team Fortress, and Quake Rally for Q1, Jailbreak and Gloom for Q2, and Urban Terror for Q3, buy the time DOOM 3 came out it was also revered as a "technical-marvel" They focused on single player aspects of the game and they fallowed up with Quake 4 (SP) Quake-Wars: Enemy Territory (MP) Both games were nice throwbacks but lacked the visual marvel that the quake series established themselves for delivering since. Fast forward to the release of Rage, I remember having to download the game from steam upon purchasing the Anarchy Edition (DVD) from gamestop. Then there was the graphics/drivers issues. No MP. Sure it ran better and looked just as good as I had expected but with no soild MP it had no replay value.
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You guys are being way too critical of Rage. Sure it had a rocky start, in fact, I persuaded Valve into refunding me the game because it wouldn't run. But when they did fix it, gameplay was solid. Good variety of weapons, great graphics, decent atmosphere, decent story, crappy ending with no way to continue roaming, AWESOME gunplay. I also loved their little card game and spent many hours playing that. It was a solid game and is one of the very few I actually played to the end. Had just the right amount of RPG elements mixed in and I really enjoyed it.
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While all of these things are true, what killed Rage was not its mechanics but rather what it lacked: a coherent enemy and the rest of the game.
The game starts off with a dire warning about The Authority and how evil they are, how they do everything from genocide to kicking puppies. I kept waiting to see that myself... and waiting... and waiting. The only interactions you ever have with The Authority are crashing into their drones and shooting at them "because reasons". The first time you ever encounter them in person they start shooting at you because you're breaking into their prison. HOW DARE THEY. Seriously, I kept waiting for some obvious villain to rear his head among The Authority, but all I ever saw was Authority guys cracking down on one of the most corrupt town leaders ever, trying to locate an Ark survivor who might have useful information to them, and shooting at people for entering areas clearly marked "don't come in here or we will shoot you".
As for the rest of the game part, so much of the world was fleshed out, but to the point where it felt like you were getting the "intro-level" of information about the world and what was in it. RAGE did a great job of establishing these nifty little towns with colorful people much in the style of Borderlands, to the point where I was expecting and even looking forward to going back there for the inevitable "oops I have more jobs" thing... which never came. Hell, I thought I was maybe a third to half the way through the game when I made it through that laughable rush of enemies at the end and discovered that there was not a boss fight at all. Press button, show 15-second video, roll credits. WHERE'S THE REST OF THE GAME?!
RAGE was an example to every other game company out there that no matter how impressive your technology is, how well developed your game world is, you cannot "establish a franchise" by delivering half of a game and promising the rest of it in a sequel.
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