EverQuest Next: SOE's next-generation, fully destructible, persistent MMO
EverQuest Next is a project so ambitious that the term "reboot" doesn't seem sufficient enough. SOE's vision is to make a world where everything is destructible, and every action is permanent and persistent.
Click for all-new screenshots
-
Andrew Yoon posted a new article, EverQuest Next: SOE's next-generation, fully destructible, persistent MMO.
EverQuest Next is a project so ambitious that the term "reboot" doesn't seem sufficient enough. SOE's vision is to make a world where everything is destructible, and every action is permanent and persistent.-
-
-
-
Well, the question that immediately comes to my mind is: if this is an MMO with thousands of players on each server, in a world where "everything is destructible, and every action is permanent", how long before everything is destroyed and the "world" they've crafted is just a muddy sea of crumpled voxel ruins?
Because If they don't have any sort of system to counter thousands of players destroying everything willy-nilly I really don't understand how this is going to work long-term.-
-
-
Yup if they are planning on making a MMO around player driven content then I expect it to be pretty horrible as most player made content is just horrible.
I'm hoping they just make a sandbox zone for people that want to do that stuff and then make use of the dynamic world to move the world through some actual planned and designed history with official events and such.
-
-
-
-
"In EverQuest Next, a rallying call with periodically go out across an entire server; and for the next two months, every player can work together to build a permanent settlement. Along the way, there may be subquests or monster attacks, and construction may be delayed. But when it's all finished, it's very much permanent." -ign
-
"Players will occasionally be prevented from destroying things, Georgeson says, because otherwise "player cities would become player parking lots." Monsters, however, can and will show up to wreak havoc, and left unchecked, they can do plenty of damage to player settlements. A dragon, for instance, may come in and knock a castle wall down, necessitating repairs."
http://ca.ign.com/articles/2013/08/02/everquest-next-is-real-and-its-amazing
-
-
I'm guessing that in the game's final iteration it will be very expensive or very difficult to meaningfully modify the overworld except in specific pre-planned scenarios. If much of the content is going to be procedurally generated (i.e. instanced?) then it's really just how you'll play around with each encounter set.
-
-
-
-
Looks amazing so far. I cant wait to see all the stuff they haven't talked about - Raiding, open-dungeons, pvp, loot, building your own home in the actual game, auction house stuff.
I want to be able to mine and chop trees like in UO, create mats, and make cool armor. Or even better let someone else do it, PK them and loot away. -
-
-
-
reminds me of Penny-Arcade ripping EQ2: http://www.penny-arcade.com/2005/02/28/eq2-looks-dumb (the pictures are dead, they can be viewed here:
http://web.archive.org/web/20050305055252/http://www.penny-arcade.com/docs/eq2_screen.jpg
http://web.archive.org/web/20060403223132/http://www.penny-arcade.com/docs/eq2gif.gif
http://web.archive.org/web/20070217040316/http://www.penny-arcade.com/docs/wow_screen.jpg
basically, the EQ2 demon looks super uninspired (hooves, horns, yawn). Meanwhile the WoW demon.. rocks! glowy green! Now look at the EverQuest Next shot posted in the story haha
-