Wolfenstein: The New Order delayed to 2014
Wolfenstein: The New Order has been delayed. Originally scheduled for this holiday, the upcoming shooter has been pushed to 2014.
Wolfenstein: The New Order has been delayed. Originally scheduled for this holiday, the upcoming shooter has been pushed to 2014.
Developing for both current and next-gen consoles is one reason for the delay, Bethesda's Pete Hines explained. "Working on next-gen and current gen definitely has an impact, you're developing for two different things. The fact that the next-gen stuff is still moving is also definitely a factor," he said.
Ultimately, Hines says that the game simply needed more "polish," telling Polygon that "because it's trying to be a shooter that also has driving elements, story elements, narrative, stealth sections--each one of those has to be excellent. It's not just like we're making a shooter, where if the shooting is good, then all 16 hours of the game will be good because it's all we're doing."
No word on when in 2014 it will hit.
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Andrew Yoon posted a new article, Wolfenstein: The New Order delayed to 2014.
Wolfenstein: The New Order has been delayed. Originally scheduled for this holiday, the upcoming shooter has been pushed to 2014.-
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oh c'mon guys. i am disappoint. http://www.youtube.com/watch?v=_6FBfAQ-NDE
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Bethesda is probably fattening up MachineGames in order to acquire them. Carmack likes them, and the former Starbreeze veterans have a solid release in Riddick.
Compare to Human Head, Splash Damage, Behaviour Interactive (then Artificial Mind and Movement), Zombie Studios, and Rebellion, who all wanted to stay independent, so they were either one-and-done'd, or had their project ripped away from them. Also compare the complaints from Arkane after the Dishonored release. -
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They own the Wolfenstein brand and the developer MachineGames.
They didn't help Human Head, they tried to acquire them as they had tried with Splash Damage as they're one of the few independent studios with id-tech experience. They modified id-Tech 4 into supporting open-world gameplay. When Bethesda started to reject milestones for a couple of months over "petty, political, and potentially litigable" reasons - see that nebulous term "quality" - Human Head downed tools hoping Bethesda would come to their senses. They didn't and refused to provide an update for Prey 2 until Human Head decided to pursue a Rune sequel. Zenimax broke months of silence and slammed them, lied to the media about the game being a tech-demo and generally played fast and loose with the truth. They're jerks.
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