Satellite Reign Kickstarter ends, hitting destructible environments stretch goal
It was looking ropey for a while, but Satellite Reign eventually blew through its £450,000 ($530k-ish) crowdfunding goal and on Sunday wrapped up its main campaign. The self-declared "spiritual successor" to Syndicate Wars hit some fine stretch goals towards the end, so it'll boast both environmental destruction and music from Syndicate series composer Russell Shaw.
It was looking ropey for a while, but Satellite Reign eventually blew through its £450,000 ($530k-ish) crowdfunding goal over the weekend. The self-declared "spiritual successor" to Syndicate Wars hit some fine stretch goals towards the end, so it'll boast environmental destruction, and music from Syndicate series composer Russell Shaw.
"We're funded and then some!" developer 5 Lives Studios said in a Kickstarter update yesterday. "At the time of writing the combined Kickstarter and PayPal total was £474,755.50 [$728k], just over £25,000 [$38k] short of the fourth stretch goal, which I'm sure we will reach in the coming months via PayPal."
Yes, if you missed the Kickstarter but still want to support it, you can do it directly through Paypal. If it hits that final goal, 5 Lives will add extra factions and city districts, and sign up sci-fi author Russell Zimmerman as the game's writer.
Satellite Reign is to be a real-time tactical cyberpunk cyborg 'em up like Syndicate, but with added complexities like classes, and an open-world city where you can hack and destroy infrastructure, win over locals with propaganda, and ultimately do as you jolly well please with your cybermen. It's expected to launch for PC, Mac and Linux in December 2014.
Yesterday 5 Lives also dropped a mockup of the interface for upgrading cyborg augmentations:
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Alice O'Connor posted a new article, Satellite Reign Kickstarter ends, hitting destructible environments stretch goal.
It was looking ropey for a while, but Satellite Reign eventually blew through its £450,000 ($530k-ish) crowdfunding goal and on Sunday wrapped up its main campaign. The self-declared "spiritual successor" to Syndicate Wars hit some fine stretch goals towards the end, so it'll boast both environmental destruction and music from Syndicate series composer Russell Shaw.-
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I had a co-worker who came up with the idea of (IIRC) 'Stonepunk.'
Everything made out of just sticks, twigs and shit that a caveman could make. Even then, I'd find a Stonepunk variant of 'insert-comic-book-or-videogame-character-here' to be fifty times more charming than "oh shit, it's 'insert-comic-book-or-videogame-character-here' but with a shit-ton of random brass stuff!" -
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Spacecok how would you make this new Syndicate as good as the original? The gameplay of the original was kind of ,....... you know it was ok - it was amazing at the time but by todays standards, it's verging on being a web game? It's very simple besides the research dynamic back at the main menu - the in game action is kind of not that clever or deep.
It's more amazing atmosphere and brutality.
So how would you make it for 2013? And still be awesome.-
Well I think its just a matter of mechanics, what they're doing, and listening to them talk it definitely sounds like a modern game. Keep it real time but either go more tactical and give your dudes orders like in Full Spectrum Warrior or make it a game of micromanagement tactics like micromanaging four different spellcaster/attack units in SC. in the mix you have all those GTA style emergent open world systems like crowds, cars, the corps (ie cops and enemy gangs) and then on top you have the character customization and macro strategy shit.
It's basically like one of the old school top down GTAs, but you have four guys to control and a whole bunch of resource management and skill tree shit to do. Sounds plenty rich to me.
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