F.E.A.R. Online is a free-to-play shooter
Are you ready for another F.E.A.R.? Unfortunately, the next installment in the franchise isn't quite what fans expected. F.E.A.R. Online is a free-to-play shooter for PC developed by Korean company Inplay Interactive and distributed by Aeria Games.
Are you ready for another F.E.A.R.? Unfortunately, the next installment in the franchise isn't quite what fans expected.
F.E.A.R. Online is a free-to-play shooter for PC developed by Korean company Inplay Interactive and distributed by Aeria Games. The multiplayer-only shooter will have players battling as either the Armacham Technology Corporation or the F.E.A.R. team across ten maps. F.E.A.R. 3's Soul King mode also returns for this follow-up.
Aeria Games says their game will "deliver hardcore multiplayer shooting action while furthering the dark and ominous story surrounding Alma Wade" through new co-op scenarios. Four players can team up in a story mode that runs parallel to the events of Project Origin.
"We are thrilled to present the next entry in one of the most popular horror franchises of the last decade," Aeria Games' Tom Nichols said in the announcement. You can sign up for a beta here.
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Andrew Yoon posted a new article, F.E.A.R. Online is a free-to-play shooter.
Are you ready for another F.E.A.R.? Unfortunately, the next installment in the franchise isn't quite what fans expected. F.E.A.R. Online is a free-to-play shooter for PC developed by Korean company Inplay Interactive and distributed by Aeria Games.-
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They could actually make this fun if
1) One person plays at the little girl in the F.E.A.R. series, can teleport at will, run fast, one shot people, etc.
2) Little Girl vs. Delta Squad
3) Capture the Little Girl.
4) Infiltrate Armacham Technology Corporation and reboot the Network, watch out for Little Girl. -
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Fear 2 promised better AI than the first, and then the AI was dumbed down ENORMOUSLY in the second game compared to the first.
That alone is a huge step back. Heck, you could even make the AI chicken out in the first game, i say this because i experienced it. Once in the part when you are at the helipad and you enter the building and the path bifurcates and enemies come from both of them, i went in full crazy mode, throwing all my granades and non stop shooting, and behind the first line of soldiers, the ones from one side ordered in radio the attack attack from both sides, and the ones in the other side refused by radio too xDD and only one side attacked. And usually both sides attack.
This kind of AI behavior hasn't happened in any other game, and this is just an example of all that things that could happen, and appart from those brilliant moments, the AI was really good ALL THE TIME, and even enemies made coordinated moves.
And that, was missing in the second game and even dumbed it more in the third.
The second and third didn't have that fear feel either, and it wasn't scary except at very few points (none in the third). Leaving appart the guys in "invisible" suit, that were clearly visible in the second and even more if a bullet touched them, and from AI perspective they went straight at you in the second, where in the first they stalked you, and they waited somewhere if it was necessary.
Don't get me wrong the second and the third are good games, specially the third (i had a blast playing it multiple times in coop, despite the mic problems) but they simply aren't FEAR games any more. But well, even if they are good, they aren't nearly at the same level of the first one in gameplay. -
The biggest problem I had with F.3.A.R., was actually that it did not seem to follow logically from the Reborn chapter from F.E.A.R. 2. Which I thought was frigging brilliant. F.3.A.R. doesn't look quite like the older games, but after so much samey ghostness I did not mind this. Even if the art wasn't quite up to par. Its speed was surprising, and brought with it the best cover system I have ever seen in any real FPS (Gears being third-person), easily better than Rainbow 6 Vegas. It's not my favourite F.E.A.R. but it is a hell of a lot more fun than I thought it would be to play, reminds me a lot of TimeSplitters that way.
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Man the best thing about that game was the before/after effect on a room. You'd go in and the place would look totally normal and then the baddies come in and you have a huge firefight with debris flying everywhere and smoke just covering everything and when the dust settles the room would just look wrecked. Fucking awesome.
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