Ouya hailed as most energy-efficient console
An eco resource site estimates the energy costs of various consoles, with Ouya leading as the most energy-friendly, and the first-generation PlayStation "Fat" coming in dead last.
If you're trying to save on your energy bill or just want to feel better about your eco-footprint, you might want to look into how much electricity your game consoles guzzle. A new resource hopes to make this easier for consumers, by outlining consumption and energy costs for each available console.
According to the Enervee cost calculator, the newly-released Ouya is actually the most eco-friendly console around. Built with parts found in mobile phones, its tiny footprint is rather unsurprising. Its energy use is estimated to cost about $25 over five years. Wii and Wii U follow on the chart, proving Nintendo is rather energy-wise as well.
The most expensive, inefficient console to own? The first-generation PlayStation 3 "Fat" model, with an estimated energy cost of $263 over five years, nearly double of the recently released "Super Slim" model. The added energy requirements must be powering the Emotion Engine, enabling OG systems to play disc-based PS2 games--a feature removed in later PS3 models.
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Steve Watts posted a new article, Ouya hailed as most energy-efficient console.
An eco resource site estimates the energy costs of various consoles, with Ouya leading as the most energy-friendly, and the first-generation PlayStation "Fat" coming in dead last.-
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how about this https://www.dropbox.com/s/gm6q2d977qcbg95/2013-07-25%2022.15.06.jpg
DayZ on the TV streaming from my desktop to my TV on the Ouya. Streaming Steambox -
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Ditto. I've been enjoying my Ouya since Day 1. As soon as I got XBMC sideloaded and installed a handful of emulators on the system, it was worth it's pittance.
I'm looking forward to an Ouya-specific build of XBMC. There is certainly some wigginess in the current one, but it's way better as a media player than either my PS3 or Xbox 360.
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dude, all you need is a good stick to hit it with and you got a wood block https://www.youtube.com/watch?v=Rgc839e_wVc
let's dance!
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"The added energy requirements must be powering the Emotion Engine, enabling OG systems to play disc-based PS2 games--a feature removed in later PS3 models."
Uh, no. It's b/c each hardware revision typically included manufacturing the chips at a more recent fabrication, thus reducing power consumption. The 360s initial Zehpyr chip was 90nm. The Slims Valhalla is a 45nm fab. The ps3 has its own similar history of h/w revisions.
Google is an informative resource. I suggest you use it when confronted with matters you are unfamiliar with.-
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Google is a wonderful resource....
https://www.google.com/search?num=100&safe=off&client=firefox-a&hs=6gU&rls=org.mozilla%3Aen-US%3Aofficial&q=ps3+hardware+revisions+power+draw&oq=ps3+hardware+revisions+power+draw&gs_l=serp.3...7769.10524.0.10729.11.11.0.0.0.0.169.879.7j4.11.0....0...1c.1.22.serp..9.2.162.nyOfXt4VxFM
"To date, the PS3 has had several component revisions which serve to reduce power consumption. This in turn results in production savings, lower heat production, lower cooling requirements and quieter running."
"Major improvements were introduced with the PS3 Slim. It utilized a 45 nm Cell which resulted in a 34% reduction in power consumption over the previous 65 nm Cell model;[6] the latest Slim model further decreases power consumption with the move to a 40 nm RSX."-
That is not in dispute. You're missing the point that BC starting with the original launch system had Emotion Engine parts from the PS2 in the PS3 to achieve hardware BC. So part of the energy savings was removing that hardware along with chip die size reductions natural with the course of a consoles lifespan. It's even in your same resource.
"New PlayStation 3 systems no longer support PS2 playback (whether through use of the Emotion Engine & Graphics Synthesizer hardware or through the Graphics Synthesizer and software emulation of the Emotion Engine) or Memory Cards."
" The Emotion Engine is a CPU developed and manufactured by Sony Computer Entertainment and Toshiba for use in the Sony PlayStation 2 video game console, as well as early PlayStation 3 models sold in Japan and North America (Model Numbers CECHAxx & CECHBxx). Mass production of the Emotion Engine began in 1999 and ended in late 2012 with the discontinuation of the PlayStation 2.[1]"-
He listed it as a primary cause, when it's marginal at best. Also in the resource:
"The power consumption of the initial PlayStation 3 units based on 90 nm Cell CPU ranges from 170–200 watts during normal use, despite having a 380 watt power supply.[32] The power consumption of newer 40 GB PlayStation 3 (65 nm process Cell/90 nm RSX) units ranges from 120-140 watts during normal use.[33] The latest 80 GB units use both 65 nm Cell and 65 nm RSX, and have further lowered power consumption to between 90–120 W. The PS3 Slim reduces this power consumption by another 34% with the use of a 45 nm Cell, to around 76 W."
Even if the fab change to 65nm only provided 10w savings then the emotion chip would be merely 40w. Except, the chip wouldn't be 'in use' and drawing power during normal use, in that, the cell isn't used intensively while playing ps2, and Emotion is not used while playing ps3.
Therefore, the 170-200 likely applies to games utilizing the cell processor, and not emotion. So, there's a 100-130w difference between the current slim and the first ps3 to not have the emotion chip. 100w>40w. Thus, the main factor contributing towards the slim having far less power consumption than the first gen 'fat' has little, if anything at all, to do with the Emotion h/w inside it.
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