LocoCycle's Xbox One version in development for less than six months
It turns out that the Xbox One version of Twisted Pixel's LocoCycle hasn't been in development for very long -- about six months, to be precise.
If Twisted Pixel's announcement of LocoCycle as an Xbox One launch title sounded sudden, that's because it hasn't been in development for very long. Originally created for Xbox 360, the next-gen version of LocoCycle has only had a development cycle (no pun intended) of about six months, meaning it won't utilize all of the Xbox One's exclusive features.
LocoCycle tells the story of sentient motorcycle I.R.I.S. (Intelligent Reactionary Infiltration System), seeking to escape the clutches of creator S.P.I.K.E. (Sociopathic Predatory Intelligent Kill Experiment), while inadvertently dragging along her mechanic P.A.B.L.O. (wait, no, that's actually "Pablo." My mistake.) for the ride. I.R.I.S. fends off obstacles using her tires and by using Pablo as a fleshy weapon.
Twisted Pixel tells Joystiq that the short development time won't allow for Xbox One-exclusive improvements to the in-house Beard engine. Unlike its Xbox 360 counterpart, the next-gen version of LocoCycle will run at 60 fps at 1080p, as our preview can attest to.
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Ozzie Mejia posted a new article, LocoCycle's Xbox One version in development for less than six months.
It turns out that the Xbox One version of Twisted Pixel's LocoCycle hasn't been in development for very long -- about six months, to be precise.