Smash Bros Melee breaks Evo viewership record
After being nearly blocked from broadcast during the Evo 2013 tournament, Smash Bros Melee broke viewership records with 100,000 concurrent watchers.
A fighting game stream that Nintendo nearly blocked ended up breaking records at Evo 2013. The event's founder, Tom Cannon, says that the stream of Super Smash Bros Melee hit 100,000 concurrent viewers over the weekend.
According to a tweet from Cannon (via CVG), this makes it the most watched fighting game in the tournament's history. Nintendo briefly blocked the event from broadcasting its Smash Bros tournament last week, but subsequently reversed its position in response to fan outcry.
Here, watch some of the insanity:
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Steve Watts posted a new article, Smash Bros Melee breaks Evo viewership record.
After being nearly blocked from broadcast during the Evo 2013 tournament, Smash Bros Melee broke viewership records with 100,000 concurrent watchers.-
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This was my first time checking out competitive Smash and I was really surprised at how entertaining it was. Yes, I agree that the fun is in all-out 4-player chaos, but there's a surprising amount of skill involved in 1v1 play, particularly with mastering dodges, meteor smashes, and knowing when to play around with the ledges. I loved it and it made me want to jump back into Brawl.
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Appears to be. I suspect that 1v1 no items and some rules regarding stages makes the game more about skill than just randomness/luck. Almost any pro game puts limits on the game play, particularly if they were not designed from the ground up to be exclusive to a pro crowd. IE: if game balance from a high-level pro crowd and what they're capable of vs your typical random group of players. Generally randoms (me included) even if we know that X is exploitable either don't have the skill required or can't actually complete them in competitive play. FWIW I'm not a huge fan of SBM but it was interesting watching particularly with good commentating to help understand the mechanics and high-level strats.
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In pro play, you want to minimize the amount of randomness. One reason why Melee is chosen over Brawl is that you don't have to worry about characters randomly TRIPPING for no reason.
Perhaps the interesting thing about Smash is that high-level play is very different from casual game. I think it's great that Melee is able to appeal to both hardcore and casual players.-
Quick question since I couldn't tell - were they allowed to pick their stages? I liked how Injustice seemed to be set up - the loser of a match was allowed to either pick a new character or pick a new stage. Since Injustice levels have so many interactables, it did matter quite a bit. I would think Smash would have certain stages that favored certain types of play, but I only saw two different stages being used most of the time.
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I'm not regretting how I'm feeling today, well not too much at least considering ;-) (East Coast makes watching EVO Painful) but I could have used a bit more sleep. tho I mostly sit on my ass @ work so it's normally live-able not like when I was younger and actually have to move around and shite for a living
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It's amazing particularly when you consider how old the game is, I expected fairly big numbers even if just initially due to the media coverage but was nice to see the numbers stay up there all the way through. I'll probably have to go back and watch some vids I didn't give it was much time as I did AE,Marvel and KOF
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Evo in general was fun to watch - I haven't really seen one before, but my son and I both got really into watching Smash, Injustice, and MvC. Having the crowd there adds so much more to it. I found that games like Smash/Injustice were easier to follow and a little more interesting than the others since you didn't have as many infinite combos/1 hit and the match is over type of situations.
It also made me realize how little I know about fighting games...-
That's one of the nice things about fighting games, as long as you're not playing online or whatever against someone with a lot more skill/practice you can kind of just play/mash and have a good time. But if you want to go really deep you can do that as well. I don't have any particular association with ultrachen but if you want to get into fighting games their first attack vids are probably worth a look
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Melee has some broken mechanics that can be skillfully exploited. Wave running/dashing is basically like strafe jumping: by jumping and immediately canceling the jump, you can slide across the ground quickly. Done repeatedly, you can move around incredibly fast. Melee also doesn't have the dumb tripping mechanic that Brawl added.
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Melee is absolutely the best Smash game.
Brawl is amazing for the casual scene - tons of characters, better graphics, lots of music/extra crap, etc.
Everything else about Brawl is terrible for tournament style play. All the characters are way more floaty, can recover 100x easier, and let's not forget the tripping.
Honestly the floatiness is probably reason #1. Brawl just plays so completely different from Melee. Most of the hyper-fast flashiness is all but gone from Brawl. -
Melee is far more complex, faster paced, and overall just way better for competitive play. Brawl is slow and clunky with a lot to be desired, it was more of a family fun game than a competitive fighting game. This combo vid shows perfectly what I am talking about, wave dashing to the max.
http://www.youtube.com/watch?v=44CRrJVhUIo-
good times http://www.youtube.com/watch?v=3Y5iv4x6gtU
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Evo 2012 VF 5 finals vid! http://www.youtube.com/watch?v=vnhb6y1QAZw
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