Dark Souls 2 to be less linear, says director

Dark Souls 2 director Yui Tanimura says he wants it to put a bigger focus on exploration, which means you can do tasks out of order and even "start halfway through the game."

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Dark Souls 2 is making a few changes under the new leadership, like reduced tedium and a clearer story. That's not all the team has in store, though, as game director Yui Tanimura says it will also allow more freedom of movement than the previous game. You can even wander into later points in the game, if you can manage to survive.

"Freedom of exploration is something we want to prioritize for Dark Souls 2, even more so than Dark Souls 1," Tanimura told Digital Spy. "In Dark Souls 1, you were able to travel to several areas, but hopefully for Dark Souls 2, there you have more freedom to explore throughout the game.

"We realize in Dark Souls 1 there were some certain orders, like ringing the bells or going to Anor Londo, which is not necessarily a bad thing. In Dark Souls 2, we're hoping we can provide more freedom so things don't have to necessarily be done in a certain order. We're hoping that if the player tries hard enough, or are willing enough, they could even start halfway through the game, depending on how willing or how brave they are."

He said this is possible because progression depends on the player, and the path to the end will be "unique for all players." If you decide you want to skip some of the smaller monsters, you can. It's your funeral.

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From The Chatty
  • reply
    July 9, 2013 10:35 AM

    Steve Watts posted a new article, Dark Souls 2 to be less linear, says director.

    Dark Souls 2 director Yui Tanimura says he wants it to put a bigger focus on exploration, which means you can do tasks out of order and even "start halfway through the game."

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      July 9, 2013 10:38 AM

      I don't get it. Wasn't Dark Souls already pretty open? That was a major problem I had with it. You could wander anywhere and it was hard to figure out where exactly you were supposed to go since all of the monsters are so difficult.

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        July 9, 2013 10:59 AM

        it was, but it was pretty obvious where you were supposed to go. the difference in enemy health and damage dealt between the initial areas was realtively clear.

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          July 9, 2013 11:02 AM

          [deleted]

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            July 9, 2013 11:25 AM

            yup. i did the worlds out of order in demon's, and it provided for a frustrating but rewarding experience. dark souls was a more linear in that regard, but the world was more established imho.

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        July 9, 2013 11:00 AM

        [deleted]

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        July 9, 2013 12:11 PM

        if you didn't take master key it wasn't all that open.

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        July 9, 2013 12:36 PM

        Dark Souls was pretty open, but there were "gates" you had to pass to continue the progression.

        You /had/ to ring both bells. You could do either first, but you had to do both.
        You then HAD to go through Sen's and Anor Londo
        Then you could do the final four areas in any order.

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        July 9, 2013 5:01 PM

        It was open but they found ways to 'encourage' you to take a certain path. By encourage I mean they would put an enemy 100 levels above you in your path as way to bitch slap you into the right direction.

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      July 9, 2013 10:42 AM

      [deleted]

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      July 9, 2013 10:44 AM

      If they can find a way to do it without level scaling, that'd be great.

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        July 9, 2013 10:45 AM

        are you going to evo?????

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          July 9, 2013 10:49 AM

          Not this year, unfortunately. Counting on you to be the Shack representative! Exams are killing me, but hit me up on Steam if you need practice!

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        July 9, 2013 10:49 AM

        considering people have beaten Dark Souls with a level 1 character, I think they have already figured it out.

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          July 9, 2013 12:35 PM

          holy fuck I hope youtube has evidence of this..

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            July 9, 2013 12:38 PM

            SL1 runs are a thing.

            There's guys who've cleared SL1 into NG+7.

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              July 9, 2013 6:44 PM

              [deleted]

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                July 9, 2013 7:06 PM

                Yeah! And it wasn't all that hard tbh. Mainly because of pyromancy not being dependent on stats. You can make a fully upgraded pyromancer at SL1 and that extra firepower (heh) really helps mitigate the weaknesses your character will have in other areas like vitality and endurance.

                Of course when I say it wasn't that hard that's relative :) But Dark Souls is such a well designed game that a player with skill and an upgraded weapon can beat it handily whether or not they have any other stats upgraded.

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        July 9, 2013 10:50 AM

        Level scaling in Dark Souls. Lol.

        No, I imagine when he means you can do things out of order, it's similar to the start of dark souls where you CAN go into the catacombs, but you better be prepared to get owned.

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      July 9, 2013 10:57 AM

      [deleted]

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      July 9, 2013 4:28 PM

      This excites me. I love the idea of Dark Souls. Still, to me it felt like a game of endless mob grinding in order to have any chance at some of the bosses. Finding a game difficult/challenging without time consuming is a really difficult but enviable hope for me.

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        July 9, 2013 4:38 PM

        Grinding is entirely optional in Dark Souls. Gear is far more valuable than levels, and great gear can be found by exploring.

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        July 9, 2013 4:57 PM

        a game of endless mob grinding in order to have any chance at some of the bosses? Really not the case, most bosses have a bonfire and shortcut. Leveling is really not that beneficial and grinding mobs as well. Though some rare drops require farming (im looking at you Baldur side sword..)

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        July 9, 2013 6:46 PM

        if you are grinding endlessly to progress in dark souls you are doing it really, really wrong.

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      July 9, 2013 4:44 PM

      I loved the way Dark Souls was done, but eh, I trust them to do what works

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