Proteus strolling onto PS3 and Vita

I've deleted and restarted this news post several times because I struggle to express quite how wonderful and magical Proteus is. It's really good; I like it a lot. The wonderous island where every step builds the procedural soundtrack is coming to PlayStation, porter Curve Studios announced today, with a downloadable release on PS3 and Vita.

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I've deleted and restarted this news post several times because I struggle to express how wonderful and magical Proteus is. It's really good; I like it a lot. The wonderous island where every step builds the procedural soundtrack is coming to PlayStation, porter Curve Studios announced today, with a downloadable release on PS3 and Vita.

Proteus is a stroll 'em up set on a procedurally-generated island, with a procedural score built of music intertwining with sounds of the native flora and fauna. It's all very magical, both due to its unreal sights and sounds and, well, some of the strange things you may encounter. Or may not. It's a different island each time, see.

All you do is wander around looking at and listening to things. That's it. And it's amazing. The original version was released by creators Ed Key and David Kanaga on PC in January, and the PlayStation port is coming from Stealth Bastard developer Curve Studios. Curve is also behind the PS ports of Lone Survivor and Thomas Was Alone.

Curve marketing man Rob Clarke blathers in the announcement about "using the power of PS3 and PS Vita" for "the absolute best Proteus experience" and making the ports "even better than the original", which I suppose we'll hear more about soon.

No word on when these two ports will be released, though. Look, a trailer showing Proteus on PC:

From The Chatty
  • reply
    July 1, 2013 8:15 AM

    Alice O'Connor posted a new article, Proteus strolling onto PS3 and Vita.

    I've deleted and restarted this news post several times because I struggle to express quite how wonderful and magical Proteus is. It's really good; I like it a lot. The wonderous island where every step builds the procedural soundtrack is coming to PlayStation, porter Curve Studios announced today, with a downloadable release on PS3 and Vita.

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      July 1, 2013 8:35 AM

      Saw my colleague at work play this, we gathered around and asked why that was worth 15 euros. He said we just didn't get it.

      He's right.

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        July 1, 2013 8:37 AM

        [deleted]

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        July 1, 2013 8:45 AM

        My 4 year old daughter loves it. I'm very meh on it.

        It's an art piece that you walk around in. But the art looks like you've been awake for 3 days and you're not wearing your glasses.

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      July 1, 2013 8:46 AM

      [deleted]

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        July 1, 2013 8:50 AM

        You literally do just walk around an island. It's a cool emotional experience if you like that sort of thing. If you don't, it's pointless and boring and ugly.

        (It's pretty great!!!!)

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          July 1, 2013 8:51 AM

          It is PLAYFUL and EXCITING and sometimes SCARY but ultimately you're walking around an island looking at stuff happen and making noises and if you don't like that idgi why are you even alive may as well kill yourself and end everything now because what's the point?

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      July 1, 2013 8:47 AM

      Alice is right. It 0wns

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      July 1, 2013 9:06 AM

      I don't understand the appeal of this "game" at all. Did I somehow miss something interactive or is it just wandering around?

      When I played, it felt like I was playing Minecraft, but with less interesting terrain and nothing to actually do.

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        July 1, 2013 9:57 AM

        It's less a game than it is artistic expression guided by player interaction.

        It's a very cool experience, easily worth $10 to someone who appreciates that sort of thing.

        But no, it is not really a game.

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          July 1, 2013 10:23 AM

          That's my question though, where's the interaction? All I saw in my time with it was a small island with grass and trees and occasional features that appeared to just be decorations.

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            July 1, 2013 10:43 AM

            The music is dynamically generated as you walk around/look at stuff. That's about it.

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            July 1, 2013 11:11 AM

            Stuff happens or appears when you visit certain landmarks, from odd creatures to strange visions of cities creatures to demonic summonings or I'm still not sure what that was.

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          July 1, 2013 11:09 AM

          Also the seasons pass as an interactive visual metaphor for aging and death.

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      July 1, 2013 9:31 AM

      There's no game at all. The island is very small but it's kinda cool for 20 minutes. But I'd rather go outside for real.

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        July 1, 2013 9:58 AM

        So the outside world for you looks like an 8-bit game imagined in a 3D space where every action you take in some way influences the sounds and music that you hear?

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          July 1, 2013 10:02 AM

          It can if you do it right. Have a buddy for safety!

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