DirectX 11.2 for Windows 8.1 detailed
At its Build conference today, Microsoft detailed the new DirectX 11.2 for Windows 8.1.
Today at its Build conference, Microsoft detailed the new DirectX 11.2 for Windows 8.1. The various visual enhancements will be available to developers, and will be available for both PC and Xbox One games.
You can check out the update notes for the technical details. In particular, the toolset includes streamlined shading functions, GPU overlay support to open up system resources, tiled resources for greater texture fidelity when zoomed in close to an object, lower latency, buffer scaling, and more.
Microsoft also published a lengthy Windows 8.1 preview (PDF), which includes an overview of the new DirectX features, along with the other additions coming to Windows 8.1.
VentureBeat reports that VP of Windows Antoine Leblond showed a few practical examples of tiled resources at its conference. A map of Mars was blurry when zoomed in, but then became clear when tiled resources was turned on. A second demo showed the individual rivets and bits of dirt on a glider when zoomed in close.
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Steve Watts posted a new article, DirectX 11.2 for Windows 8.1 detailed.
At its Build conference today, Microsoft detailed the new DirectX 11.2 for Windows 8.1.-
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Graphine, a game middleware company, was responsibe for the second Tiled Resources demo and has a video of their software on their website http://www.graphinesoftware.com.
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It's a marketing point to attempt to strongarm consumers into upgrading, but it has no muscle behind it. It's the same exact strategy as DirectX 10 only being available in Windows Vista, but it's not like 5 years ago where the new shaders were considered interesting. PC game developers who are making non-RT games won't want to block off potential consumers who are still on Windows 7, and refuse to upgrade to Windows 8. Besides, they have an alternate choice: use OpenGL, which opens the door to Mac or Linux platforms, as well as partial code library interoperability to Android and iOS.
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A gaming middleware company called Graphine was responsibe for the second Tiled Resources demo, see the full demo on their website: http://www.graphinesoftware.com.
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