Company of Heroes 2 review: same intensity, little innovation
It is just unfortunate that after waiting so long for a sequel, Company of Heroes 2 doesn't offer much in the way of innovation. That said, it still is everything its predecessor was: an intense and enjoyable RTS that gives you the feeling of really being an armchair general.
Yes, the action can get pretty intense
This company of Heroes 2 review was based on a digital version of the game provided by the publisher. The game was tested on a system featuring an Intel i7 2600 3.4 GHz quad core CPU, 64-bit Windows 7 OS, 16 GB RAM, and an nVidia GeForce GTX 660. All graphics options were set to "high." The game comes out today.
-
John Keefer posted a new article, Company of Heroes 2 review: same intensity, little innovation.
It is just unfortunate that after waiting so long for a sequel, Company of Heroes 2 doesn't offer much in the way of innovation. That said, it still is everything its predecessor was: an intense and enjoyable RTS that gives you the feeling of really being an armchair general.-
-
I'm so on the edge. I loved COH 1 so much, the mods I played to this day.
COH2 alpha or whatever was kind of a disaster... imbalanced, terrible UI, stupid hard cheating AI.
Then they fixed about 1/2 the problems in the beta; better balance and somewhat better AI. The one thing keeping me from buying it 100% is the mod support. They've been seemingly unwilling to say mods are allowed, and Relic's previous few games have been not very mod friendly from my understanding (Dawn of War II / Retribution).
I want this to be a great game so hard! But multi is going to suck without mods and stupid vanilla balance where a tiger takes 6 shots to kill a half track.
-
-
$50 of day one DLC is disturbing, but it is mostly cosmetics. I see there are doctrines for sale, I don't know how I feel about that in the grand scheme of multiplayer. Be it as it may, I feel kinda of dirty for considering to support that day one DLC nickel and dime scheme but I'll pass and wait for steam sale.
-
-
Seems like a fairly inaccurate review here (no offense to John - not that he should care what some random pleeb on the net thinks anyway but...).
The game adds a fairly huge innovation with the line of sight and weather additions. I'd call that a decent enough amount of innovation. Perhaps John hasn't played much in the way of RTS game lately? I don't know...
Also, this comment: "It is rather heavy-handed, portraying atrocities the Red Army used--such as shooting its own soldiers retreating out of fear, or killing "allies"--as an "end justifying the means" for the Soviets to win the Eastern Front."
Well the problem is that is EXACTLY how the Russians viewed their actions. We had some pretty interesting discussions about this topic in my WW2 History class a few years back in college. Lots of intriguing aspects to how the Soviets handled themselves in WW2.
-
Both weather and line of sight are mentioned in the review. However, in the campaign, the Blizzard conditions are used ONCE. That's it. It is available as an option on some winter MP maps, but an innovation for one mission strikes me as blowing something bigger than it should have been. Cool, yes. Intricately woven into the game. No.
I liked the line of sight and even mentioned it is one of the really nice additions to the game.
And I know the Russians viewed their actions that way. I was familiar with Order 227 before the game came out. However, being beaten over the head with the atrocities between missions, especially when they are poorly scripted and acted, is moralizing for the sake of moralizing.
And I have played a ton of RTS games: C&C, Warcraft, StarCraft, Total Annihilation, Homeworld and more. I really liked COH2, minus the points I mentioned.
-
I realized that you mentioned both of them but you seemed to discount them more than necessary. I had read quite a few previews where they made it pretty clear that the weather would be used primarily in the MP maps, so that wasn't a real surprise to me.
I do agree with you, it's a shame they didn't use it more in the campaign. :(
Thanks for clarifying what your point was in the review - I think I mistook what your slant was. I would agree that "moralizing" just to moralize is annoying and pointless, in games.
Thanks for the response. :)
-
-
-
I agree that that UI sucks, but you can easily keep track of your squads by seeing whether they're in combat or not; freezing or not-- by paying attention to the icons in the upper right. All rts games have a learning curve. Part of the joy ;)
But I really wish the list of units was dead center, in the lower third of the screen -
-
Fifth paragraph for those of you skimming at home:
"Like its predecessor, the game is once again a visual stunner, with the realistic sound and ambiance that was so impressive in the original. However, one of the most highly touted aspects of its improved graphics engine--the tech used to create lifelike Russian winters and the gorgeous blizzard conditions--is used sparingly, with only one mission actually forcing you to manage your troops carefully through the bitter weather to keep the from dying of hypothermia. It's a shame, because it was this aspect of the game that really gave a feel for how radically different the Eastern Front was from the other areas of the war."
-
-
-