Frostbite 3's 'seamless reality' highlighted in new video
The secret sauce behind Battlefield 4's good looks is the Frostbite 3 engine that powers it. A new video showcases some of the new things that "the next evolution" of DICE's engine can do.
The secret sauce behind Battlefield 4's good looks is the Frostbite 3 engine that powers it. A new video showcases some of the new things that "the next evolution" of DICE's engine can do.
Sure, there's all the fancy real-time destruction that the franchise is known for. But equally impressive is how the engine is able to render wind physics through trees. Perhaps the most impressive feature is what they call "networked water simulation," so that all players will be able to see the same waves and the same time--even when a fighter jet plops into the ocean. It's all to create what DICE calls a "seamless reality."
Frustratingly for Nintendo fans, the video says Frostbite 3 "runs on everything from iPhone to next-generation consoles." But apparently, not Wii U.
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Andrew Yoon posted a new article, Frostbite 3's 'seamless reality' highlighted in new video.
The secret sauce behind Battlefield 4's good looks is the Frostbite 3 engine that powers it. A new video showcases some of the new things that "the next evolution" of DICE's engine can do.-
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it's not a secret, you know: http://www.frostbite.com/games/future-games/
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Frustratingly for Nintendo fans, the video says Frostbite 3 "runs on everything from iPhone to next-generation consoles." But apparently, not Wii U.
Big difference between 'being' able to run on Wii U and taking the time to port the engine to very small install base. I would assume it might be technically possible, but probably not financially viable due to the low console sell rate. -
Next gen Graphics! http://youtu.be/TMYso30L9zI
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No comments on cheat detection either in the video or in the comments section. Thats what really ruined BF3 for me and I'm sure despite all this awesome shit happening in the video, there will be a guy sitting in spawn knifing the air and getting kills across the map.
I'm not sure how that didn't go viral. It's the most ridiculous sort of cheating ever.
State of the art game engine uses ancient PB engine to try and catch state of the art cheaters... anyone else see anything wrong with this?-
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I dont get why these type of cheaters are a problem. Obvious cheaters are awesome, just ban them or find another server. Way worse is the kind you have to spectate for 15 minutes to figure out if he's just good or there is more to it.. I don't play that much online FPS anymore, and certainly dont admin any servers, but back in the CS days i'd much rather have a cheater that was in spawn within 5 seconds and headshotting everyone, than a subtle cheater I had to watch for several rounds.
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I was using a obvious example to illustrate how blatant some cheating is, not to rate the severity of different kinds of hacks.
I also agree though. I've had my fair share of babysitting. Really good cheaters are a pain in the ass. They eat a lot of time, a lot of manpower, and a lot of fun. Some community servers it takes months to build a case against someone because it takes that much proof and that long before they really fuck up to the point where the majority of the admins can agree they're hacking.
I shouldn't need to do that in a game I'm playing for fun. It's the complete opposite of it. I eventually started completely ignoring it as some people have a really hard time differentiate what looks like cheating using inferences (like someone aiming at someone else through a wall or leading them).
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Alright...that engine is pretty fucking sweet. Glad to see them focusing on the things that make the world dynamic, rather than just pretty. Waves that react dynamically to both the weather conditions and the vehicles and explosions in the water? That's the kind of innovation I've been waiting for :)
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