Hotline Miami 2 looks to be just as bloody as the first game
That segued into a demonstration of the next stage, in which a whole new character needed to bust into a nightclub and find the owner. More of the action from the original game could be seen here, as the idea was to avoid gunfire and pound away on thugs with fists. There were also several sequences that required getting the drop on thugs by swinging doors at them, in order to cause a distraction. And make no mistake, this looked hard--very hard! Even the makers of the game, who were playing through the closed demo, were dying repeatedly in the game's opening stages. They'd either get popped with a stray rifle shot, beaten to a pulp, or bashed with a baseball bat. Just like the first game, one hit puts you down, often in a pool of blood.
It was upon finding the owner that Hotline Miami 2's darker tone began to take shape. The nightclub owner had already been beaten to a bloody mess. He had seemingly been completely compliant, expressing that he wanted nothing to do with what was happening and had simply wanted to go home. The vigilante Fans wound up beating him within an inch of his life anyway. At that point, the player simply put the poor guy out of his misery with a single gunshot.
In terms of story, Hotline Miami 2: Wrong Number appears to take a major step forward. Dennaton manages to mix in clever meta commentary through the Fans, as well as sprinkle in fresh motivations for the game's characters. Even without Jacket, it doesn't look like fans will be disappointed. Meanwhile, the tough-as-nails gameplay appears to remain in place and may prove even more difficult than its predecessor. Sprinkling in a brand new soundtrack that matches the original's in spirit, Hotline Miami 2 is on its way to becoming a memorable swansong for the series. The Hotline Miami series is set to say goodbye on PC, with no confirmation of a console or Vita version at this time.
Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?