Thief video shows off 10 minutes of gameplay
After a couple of CG trailers and no gameplay, Eidos Montreal is finally showing fans what how Thief is going to play on the PS4. The developer...
After a couple of CG trailers and no gameplay, Eidos Montreal is finally showing fans what how Thief is going to play on the PS4. The developer revealed the footage at the Sony booth, offering a 10-minute segment of the mission that was playable at the show.
After the demo, producer Stephan Roy sits down to answer some questions about the game. Of course, we got our own answers in case you want extra details on what the community thought was important.
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John Keefer posted a new article, Thief video shows off 10 minutes of gameplay.
After a couple of CG trailers and no gameplay, Eidos Montreal is finally showing fans what how Thief is going to play on the PS4. The developer...-
- 3rd person takedowns
- vignetting
- animation has not really improved in 10 years
- game looks too bright in this demo, undermining the all-important "hide in the shadows" feel
- guards seem to be blind (no peripheral vision etc.) and deaf and generally non-perceptive
- voice acting of all characters not nearly as good as in previous Thiefs
- why use "focus" when you can clearly hear where someone is going?
+ pickup animations
+ rope arrows
+ graphics tech -
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I've watched this level several times now on different networks with slightly different play. I initially had a hard time with the hands always outstretched (would you really walk like a Cossack dancer?!) but like the brilliant Mirror's Edge it ultimately makes it more immersive. The focus feature works really well and I like how it adds a strategic resource management layer to the game. Sure Stephen Russell would have been awesome but it's a reboot and change can be good. My only fear is that the City will be too limited like Thief 3 - if they get to the feeling of an open world I will be entirely happy.