XCOM: Enemy Unknown hits iOS on Thursday

We were jolly pleased when we got to play the iOS port of XCOM: Enemy Unknown, and soon you should be too. The proper full game, which we're assured has "no free-to-play aspects to it," will launch this Thursday, June 20, at $19.99.

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We were jolly pleased when we got to play the iOS port of XCOM: Enemy Unknown, and soon you should be too. The proper full game, which we're assured has "no free-to-play aspects to it," will launch this Thursday, June 20, at $19.99.

The iOS version is a proper port of the original PC game, with the interface reworked for touchscreens. 2K has removed a few cutscenes (replaced with text descriptions) and maps, but we were told "Things that were cut really don't affect your overall experience."

And yes, $20 may be a hefty pricetag for an iOS game, but those cuts aside it is the full and proper game, with no microtransaction gubbins to buy 'energy' or whatnot. "The design of XCOM is pretty tightly constructed, and I don't think making changes to the game to support a different business model would have made sense," lead designer Jake Solomon told us in an interview.

From The Chatty
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    June 17, 2013 6:30 AM

    Alice O'Connor posted a new article, XCOM: Enemy Unknown hits iOS on Thursday.

    We were jolly pleased when we got to play the iOS port of XCOM: Enemy Unknown, and soon you should be too. The proper full game, which we're assured has "no free-to-play aspects to it," will launch this Thursday, June 20, at $19.99.

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      June 17, 2013 6:37 AM

      Wow. Maybe I'll just buy this instead of making time during Console Time to play this on PS3. WHAT IS THE PRICE FOR CONVENIENCE?!!?

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      June 17, 2013 6:46 AM

      [deleted]

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        June 17, 2013 7:28 AM

        I was thinking they'd charge $40-$50 for it.

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      June 17, 2013 7:24 AM

      It's kind of funny and sad to me that there's this huge uproar over the xbone DRM and the whole financial model of AAA games, while iOS games are traditionally stuck at 99 cents. A game like this makes total sense on the platform unlike something like Deus Ex, so I hope it succeeds so there will be more high quality games on iOS devices in the future.

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        June 17, 2013 7:29 AM

        Yeah it will be interesting to see how it does. But I have to think that if the Final Fantasy games can't crack the top 10 at $16.99, I doubt this will either.

        That said it could be profitable enough to make them happy anyway

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        June 17, 2013 7:40 AM

        Yeah I need to make a blog post on this but ever since I got a 3DS, I can't really stand most iOS gaming anymore. Every single game has to be short "play on the toilet and get three stars" affairs which is not a bad thing per se but every game has to try to be Angry Birds and sell for $0.99

        And games like this or Chrono Trigger where they try to be deeper affairs are nice and all but when you're playing them on a tiny assed screen but they're a game designed for not a tiny assed screen and you're playing them on mute on the shitter it really loses something. Xcom might actually work well on a touch screen but most of the time when it's something like The Walking Dead which is a PC game shimmied onto a phone, I wind up just wishing I was playing it on the PC.

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      June 17, 2013 7:45 AM

      i remember them saying "it's a proper game and will be priced accordingly"... i was expecting $15, but they went to $20! i'm not going to sit here and bitch. if it's a good port and plays well on iOS then it's easily worth more than that, but i'm going to have to read some reviews first.

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      June 17, 2013 8:03 AM

      Picking this up on day 1. I used to use Splashtop to play when I was at work over a remote desktop session using my ipad and controlling everything was already a breeze so I am confident that this is even better! My nights just got better :)

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