Microsoft defends Xbox One game policy, says industry is in 'transition'
Microsoft's policies on game ownership on Xbox One have not been taken very well. However, while trading and sharing retail games may be more difficult on Microsoft's next-gen console, they argue that their new digital policies "look forward" to what consumers really want.
Microsoft's policies on game ownership on Xbox One have not been taken very well. However, while trading and sharing retail games may be more difficult on Microsoft's next-gen console, they argue that their new digital policies "look forward" to what consumers really want.
Microsoft Studios corporate vice president Phil Spencer said that the new policies are in place because gamers are going to "end up with consoles in multiple rooms in their home over time. Not everybody, but you see that happening today." Taking a page from Netflix, the company wants you to be able to access the same library across multiple devices, no matter how many systems you have in your home.
Spencer argues that physical media has inherent flaws, pointing out that it has "some kind of shelf life" and that discs "can be scratched."
It doesn't appear that Mirosoft will turn around on their controversial policy any time soon, telling Eurogamer that "we're going through a transition; you've seen this in other mediums... As you go through a transition it's definitely true that you're not going to be able to support every single thing. But as you look forward and you think about the benefits, we asked, what are the systems we have to put in place to support these benefits, and what are the features of the existing scenario that we want to make sure we want to support?"
While Xbox One may have restrictions on physical media, it does appear their digital strategy is more generous than Sony's. Microsoft says that you can have your library work on up to 10 systems. Sony, on the other hand, allows your digital library to work on two activated systems.
"Basically what we've said is you can install the bits to the hard-drive and then you have a license for that content in the cloud for you wherever you go, regardless of what happens to the disc. That content is yours, it will roam wherever you go, it will work, and we think there are distinct advantages of you having the content that you own associated with you and your identity," Spencer argued.
-
Andrew Yoon posted a new article, Microsoft defends Xbox One game policy, says industry is in 'transition'.
Microsoft's policies on game ownership on Xbox One have not been taken very well. However, while trading and sharing retail games may be more difficult on Microsoft's next-gen console, they argue that their new digital policies "look forward" to what consumers really want.-
-
-
-
That is what Don Mattrick said to Geoff Keighley:
http://www.geekwire.com/2013/xbox-chief-microsofts-offline-option-xbox-360/
Q: “Stick with 360, that’s your message if people don’t like it?”
Mattrick: “Well, if you have zero access to the Internet, that is an offline device. I mean, seriously, when I read the blogs, and thought about who’s really the most impacted, there was a person who said ‘Hey, I’m on a nuclear sub,’ and I don’t even know what it means to be on a nuclear sub but I’ve gotta imagine it’s not easy to get an Internet connection."
And how is that different from the cultural insensitivity of what Adam Orth tweeted back in April? http://www.nbcnews.com/technology/microsoft-executive-always-online-xbox-critics-deal-it-1B9231940
"Sorry, I don't get the drama around having an 'always on'console," Orth tweeted early Friday morning. "Every device now is ‘always on’. That's the world we live in. #dealwithit"
-
-
-
-
The consume is unlikely to benefit in expected ways with this. Prices won't go down with digital delivery, the same way prices didn't go down when they stopped added manuals to game boxes. Publishers keep cutting everything from the consumer experience except the price they pay, and then continue on to nickle and dime them down the line on DLC and other dumb shit that used to come standard in all games.
Poodarts -
The industry might be changing but gamers are not. As you can see from forum posts andE3 poll's Xbox is behind and a lot of people are switching to PS4. Ive only owned Xbox's but im switching to PS4. I dont have the money to own 3 consoles and I want the ability to buy and sell used games and not had a machine listening to me every moment of every day. I really think Xbox CEO's need to be readjusted they arnt in touch with what the market really wants, they just care about the bottom line. You will learn trying to make more money by pinching pennies will make you lose dollars.
-
-
-
-
What transition? Their last console had digital downloads and Xbox Live and all this stuff. There's no transition whatsoever besides some old men getting crazy eye staring at discs and wondering "why don't we just create an endless pyramid scheme by controlling used games." It was a stupid thing to overreach on.
-
The more I think about my situation, the more reasonable their policy sounds. Honestly I don't buy that many games, because I just don't have enough time to play most of them. Games that I do purchase tend to be the all-time-favorites that I never intend to sell. On the other hand if I did have the time to play a lot of games, then I would be subscribed to Gamefly anyways, and it seems MS and Gamefly are figuring out a system to make this work.
-
-
It'll work wherever I go? I leave the US a lot- http://www.theverge.com/2013/6/14/4429218/xbox-one-may-not-work-in-unsupported-countries
-
-
-
The reason they need that 24 hour check is for reselling. If they eased it off to a week, in that time, you could sell the physical disc version back to gamestop and then have a week left to play your game.
Or, you could buy and install the game, disconnect from live and return your game for full price stating wrong purchase, then have a week to complete it.
The only way they can now remove or limit the time limit would be to get rid of physical media all together.
-
-
-
I'll be honest, for most of how I use my console, Microsoft's policies probably wouldn't affect me at all. I do however take offense to the path they're going down.
I can't see a single benefit for me, yet they are imposing more restrictions on how and when I can use something that I'm buying.
I keep seeing this shift from consumers "buying" something to "long term renting". Maybe that's the shift. If they just came out and said "You aren't buying games anymore, we're just going to rent them to you for a long period of time" maybe it'd clear up the conversation.
So in the end I pre-ordered a PS4 on amazon, and won't get a xbox one (for now). -
-
-
-
-
-
-
-
-
Every time someone brings up steam's offline mode I want to kick them in the face. When my internet connection dies, steam had already detected tufts, and it promptly asks me to check my connection so it can reconnect. I have no option to switch to offline mode. If I can't reconnect, no steam for me. I have never been able to use second sight to know when my cable will be down, rare as that is, and switch to offline mode before the fact. If steam doesn't work that way for you, congratulations, but my experience is different and not at all unique.
-
-
You have to be online before you can go offline. And it's limit is two weeks. That is purely offline too. As in unplugged and wireless disabled. Even offline set Steam will ask to try to go online. You can set offline mode and still be connected which resets the two week countdown because steam is still dialing home.
-
You can switch offline after the internet goes down, you just have to wait for the login to time out then a prompt asking if you want to use offline will show up. Granted you shouldn't have to do that but its there. Steam is pretty good about letting you still use your games if the internet goes down after you have been logged in as well.
-
-
-
-
-
-
-
-
-
It's been explained plenty of times in so many ways and it's not that hard to understand.
I don't need a receipt for a donut. I probably won't be needing that $1 back no matter the quality. For more expensive food, perhaps as there's more of an investment.
When I'm paying $5-15 for my average games and it's more of an impulse purchase, no, I don't mind as much about having a way to get my money back on such a purchase. The risk is worth giving away my ability to see the game back in any fashion to anyone. I learn my lesson for $5-15. I don't wish to take that chance with no ability to resell the game on an open market with more expensive products, no matter the product. Video games aren't somehow alone here. Yes, depending on the price, a consumer may be more likely to forego the ability to resell or even return a product, nothing magical here. I think it's even been said many times that if the price of games (even first party exclusives!) were cheaper on the One, they would have some leverage. So far, there's been very little to leverage and the message alone has been confusing as shit.
I feel the frustration from those that enjoy MS, but this is not on the consumers. MS really is doing something out there on many levels in the world of consoles and it's on them to properly explain what it is, how it works, and why it's of value to your consumer base you've worked to cull over the years. Right now, that's not happening.-
-
-
Can't remember the last time I payed that much for a new PC release. You can pre-order most games from GMG for under $40 (the sales often have a 24hr window at launch if you don't like pre-ordering), and most things go one sale within a month or two of release.
Example http://blog.playfire.com/2013/06/voucher-refresh.html
-
-
-
-
But it's not about consumer friendly. It is about how can one get games as cheap as possible. Read the reviews on iOS apps sometime. People review an app as 1 star and say they like the app, but they feel ripped off that it was $1 when there are other games that are free. So consumers are not interested in consumer rights. Consumers are interested in paying as little as possible for the most stuff.
-
-
-
-
What Eye said is only one reason. The most important reason is that Steam is op-in. There are other options, either direct retail games, Origin, GoG, Impulse, or Amazon Digital.
Here's more:
"But wait, Steam’s offline functionality has a history of horrific jankiness, and we can’t resell games at all. Goodness, why haven’t we rioted in the streets yet? Well, largely because Steam provides so much excellent game-centric convenience and functionality that we’re less to prone to care – even if we probably should. Valve gives PC gamers constant updates, cloud saves, absurd sales, one-button mod support, one-stop shops for F2P and early games, and most importantly of all, hats. Oh, and that all comes sans arbitrary monthly fees. Steam is by no means perfect, but it generally does a great job of piling on so much convenience that the more problematic elements of its nature quietly suffocate below."
http://www.rockpapershotgun.com/2013/06/13/e3-2013-next-gen-and-pcs-bizarre-invisibility-problem/-
-
-
that is such revisionist bullshit. I remember being one of the few who saw the potential for Steam when it came out and remember vividly how 95% of gamers were bitching and moaning about it. Back then if you'd say something positive about Steam and where Valve was taking the industry you would get PILED on. It took years for Valve to build what they have today, and it took years for gamers to come around to see the benefits of the change.
-
It's not that at all. Gamers know they can get cheap games on steam and also LOVE VALVE, but mostly they know they can get cheap games on steam. They know this because steam has done a ton of sales. However gamers don't know that there will be sales on xbone for digital download that would be similar to used game prices or steam prices so they are freaking out. Basically everyone wants more for less and they see MS policy as the opposite and getting less for more. Time will tell if their assumption is true or not. Looking at the other gaming platform that is heavy on digital sales and no used market, PC, we can see that there are sales. There are sales not because of the kindness of valve's heart, but because the same companies that sell both PC and console games want money, and they know that they can make more of it by selling games at sale prices when the game is older.
But basically everyone is money money money money -
-
-
-
For those apposed to the XBOX One because of it's online needs don't buy one. For the rest of us that will buy an XBOX One, we have a few questions that need to be answered first. What happens to the XBOX One when Microsoft's servers stop checking our console every 24 hours once this console cycle ends? Does our box become a brick after this new cycle ends and our game libraries lost? Does Microsoft intend to have this system be the last console they produce in that case? Once these are answered, XBOX One may have a bright future ahead of it.
-
This is pretty important. Microsoft's seemingly lax attitude and the comments like "unreliable internet connection? stick with a 360" don't exactly inspire confidence in this scenario. Most-likely the XBox One will be supported and usable long after the cycle is over and hell they may even come up with a way to carry your purchases over, but based on the rhetoric coming from them over the last couple months, I would understand if anyone was skeptical and I wouldn't try to convince them not to be. That's Microsoft's job.
-
-
-
-
-
Guy at work was talking about the Xbox One etc and pretty sure I heard em say that either the consoles will be or are 2 years ahead of PC. I was gonna comment to em that a lot of people aren't happy about the 24 hour check in etc to see what he'd say. He plans on buying a One, this other guy at work plans on getting the PS4.
-
This is my situation now. I have 3 360s. One in family room, one in office and one in 'man cave' / basement. Having my entire game library and saves available across all three, for different profiles (kiddos) would actually be pretty cool. And then if I can add my brother and best friend who are casual game players (1 or 2 games a year) and give them access to my library, bonus.
-
-
Yeah, totally agree, sure price the AAA titles like Bioshock and COD and the others at 60, but the small time titles, especialy the cheaper movie-tie in games or the kids/casual games should top out at 40 bucks, max.
price of game should be assosciated with the cost to make the game not just "everything is 60"-
Especially when most games drop so quickly in price. It seems a better idea to price them correctly from the get go and increase the install base/word of mouth with the initial marketing push.
Buying a digital game for a reasonable price at the onset limits the amount of regret later on when the price drops and you can't recoup any of your money. However, I can't imagine microsoft's model will work with their current pricing policies on digital content. That will certainly need to transition.
-
-
-
While the used game policy and the 24 hour online check are terrible, I personally think the requirement to have Kinect always connected and configured is far worse.
Firstly there are the privacy concerns, but more importantly it's clearly the first stage in implementing this patent:
http://kotaku.com/5958307/this-kinect-patent-is-terrifying-wants-to-charge-you-for-license-violation
People really need to reject the Xbox One to send a clear message that policies like this will not be tolerated. Sadly it seems a lot of people are happy to give up their privacy and consumer rights and are planning on buying an Xbox One.-
We're getting close to having Congress send that message. http://www.bostonglobe.com/business/2013/06/13/capuano-seeks-curbs-spying/w5R6IL1tbQ4EzrypMH5aYJ/story.html
US Representative Michael E. Capuano filed legislation Thursday that would allow consumers to block efforts by Verizon Communications Inc. and other video distributors to use new technologies to track the behavior of customers as they watch television. His bill, also sponsored by Representative Walter Jones, a North Carolina Republican, is called the We Are Watching You Act.
-
Andrew,
You're comparing the Xbox One's next-gen sharing policy to the current-gen PS3's, which are completely apples and oranges. The PS3's policy applies to digital content, not retail discs, while the Xbox One strategy will encompass content bought on physical media as well. The PS3 digital content will work offline for more than 24 hours, the Xbox One's games won't. Just pointing that out.
We don't know if Sony will employ the same DRM strategy on the PS4 as they did with the PS3 regarding digital content, but if you ask me, allowing me to register my content with up to two consoles and play it whenever I want, even in the absence of an internet connection, seems a lot more generous to me.
-
I'm having a hard time understanding this.
The number of times I want to play my games on a console that isn't registered to me >>> The number of times I want to play my games on a console that isn't hooked up to the internet
By a wide margin. Like, it's not even close. And I would guess that most people are in the same boat. Sony's policy sounds more generous on paper, but in practice the Xbox DRM makes way more sense for my usage.
(I did preorder a PS4, but that had nothing to do with the Xbox One DRM.)-
Well Mikkle, not everyone is in your situation. I play most of my games on my console at home, and occasionally over at my younger brother's house. We both own Xbox 360s and PS3s. So I only need to have my profile on two consoles anyway (when it comes to the PS3/or potentially PS4...the Xbox 360 DRM is far worse than what it will be on Xbox One).
If I want to play games on my console elsewhere, I either download my saves from the cloud (provided my host already has the game and/or DLC needed), or I take my console with me.
And that brings up another problem I have with the Xbox One...it's too honking big. The PS4 I can just take with me to a friend's house if I absolutely need to, but the Xbox One with it's huge bulk and mandatory Kinect camera will be too much hassle.
Right now, I see nothing on the Xbox One that truly excites me enough to put my issues with the DRM aside. Microsoft needs to repeal the online DRM check-in or I won't be buying one. For me it's that simple. I will take Don Mattrick's advice and "stick to 360", PS3, and PS4.-
yeah so I still don't understand your point, because it sounds like the Xbox One DRM would work perfectly for you.
You go to your brother's house and play all of your games on his Xbox One, you don't need to bring any media -- what's the problem there? You have access to your profile and all your games at his place, in fact you have access to all your stuff from anyone's Xbox One, not just your brother's. Hell, with the new DRM your brother can play your games library even when you're not at his house.
I get that there are genuine scenarios where the new DRM will be a pain, but this is definitely not one of them. In fact, quite the contrary.
-
-
Oh, and what I meant by more generous was that I think it's more generous and gracious of a company to let me own the games I buy and let me do what I want with them, than to sell me a license and let me use the content on 10 different consoles, but if I am without internet for 24 hours or more, the content becomes useless. If I'm given a choice between more freedom and more convenience, I will take more freedom.
-
-
-
-
Wireless is possible with strategically placed routers, and newer ships than my current one are completely wired. The problem is, our company has a policy that limits internet access to public internet lounges and select senior personnel. The reason for this is people using it for porn, etc. Other companies deal with this on a case by case basis and discipline individuals who misuse, but our company is run by fucking idiots.
-
-
-
-
-
-
-
It is probably true that Digital Distribution maybe the future the industry is transitioning towards but the DRM model they are implementing doesn't have to be. It is funny how little MS learned from the DRM debacles since 2006. DRM doesn't have to be so onerous. It is however easy to make systems that go overboard such as the UBISOFT Uplay Always on DRM, early versions of secuROM with no deactivation tools, or fees. If they want to stay digital they could get around the whole issue of loaning games to friends by implementing an system kind of like how you can loan kindle e-books to people or have spawn installs like PC games use to have in the early to mid 90's.
-
Consoles in multiple rooms? Not at $600 per, jack. Oh sure, the price will come down over time, but barring a total sales flop I have a hard time seeing it coming down to $300 in any reasonable time frame short of the follow-on console coming out. MS realizes that the PC used game market hasn't existed in any meaningful sense for years due to Steam/DRM etc which made selling a PC game largely useless. Console games (disc based releases anyway) haven't got to that point yet, but MS is pushing in that direction, and I don't see any good reason why other than pocket-lining.
-
-
IMO, if any console offered day 1 downloads for $20 off physical copy retail, they would kill used copy sales very, very quickly. Anyone that had a choice would download for the lesser price. And as long as they offered a Steam type pricing model where prices drop over time and there are sales, they'd continue to do well over time. And if you couldn't download for whatever reason, pick up the physical copy and still have the ability to sell when you're done.
I still don't care for the 24 hour checkup on the Xbox One, because I'm in the service and deploy to areas for long periods of time where I can't use the internet for game systems. I know they've said they're going to do something for us, but it just seems so unnecessary and overly draconian. I don't think you need the check in if you go to the model I detailed above. What if they're hacked? At least when Sony was hacked - which stank - I could still play games.
I have both current gen consoles and I probably play the 360 more, so I'm not a rabid Sony fan or anything.
-
-
Like a fisherman in Egypt, Microsoft is in denial (geddit? geddit?). Couldn't help myself:
http://memegenerator.net/instance/38869656
-