Command & Conquer preview: general surprise

While I wasn't outright awed by Command & Conquer, it is clear that the franchise is heading back in the direction of its classic days.

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Command & Conquer has a long legacy of strategy classics. However, the series lost its luster, especially with 2010's abysmal C&C4. When EA announced it would make the next game in the franchise free-to-play and multiplayer-only, the groan from RTS fans was deafening.

I wasn't sure what to expect from my demo, given that I preferred single-player over multiplayer offerings. To play, I would be confined to a skirmish mode game against an AI opponent. While I wasn't outright awed by what I played, it was clear that the C&C franchise was slowly moving back in the direction of its classic days.

As in the original Generals, players have the option of choosing from three factions: the European Union, The Pan-Asian Alliance, and the Global Liberation Army.

It took a short while to get used to the new UI, buildings, and units. However, after a few minutes, it was clear that C&C had returned to the traditional gather, build, rush, and defend experience that had always been core to the franchise. Base building was easy and quick as long you kept up your line of supply. Even the tech tree becomes familiar after a few minutes of play.

In about ten minutes, I had built a complete base with an advanced war factory for second-tier vehicles. Aside from occasionally forgetting to build that extra power plant I needed if I expanded too quickly, I had a rather sizable army ready to rush my opponent for a quick coup de grace. Although one thing bugged me: where were the AI exploratory attacks? I had only seen three enemy units, and recon showed it had a rather sizable base.

It turned out to be an AI problem. In my rush, I found the AI had inadvertently blocked its units behind a wall of structures, leaving it no egress from its base. The minute I destroyed the first structure, I was summarily crushed by the onslaught of pent-up units.

There were also some technical issues in the pre-alpha build. A few times, I could not garrison buildings with infantry when buildings were clearly empty. In another case, I could not build a structure on a space that was clearly unobstructed. But despite the issues, I was surprised by how much I enjoyed the experience.

While the free-to-play model may turn RTS fans off, an EA Victory rep said that the only thing that will require some sort of purchase right now will be buying a general to use on a regular basis. Right now, generals will be rotated, with only three of 15 being available at any one time. But the developer appears to be holding true to its promise that all units, maps and game modes will be available to play at the launch.

The game is preparing for closed beta and is now taking signups on the official site. While EA Victory's take on the franchise is unique, the game is indeed returning to its roots. Good news for fans of the franchise who miss the old-school days.

Contributing Editor
From The Chatty
  • reply
    June 13, 2013 9:30 AM

    John Keefer posted a new article, Command & Conquer preview: general surprise.

    While I wasn't outright awed by Command & Conquer, it is clear that the franchise is heading back in the direction of its classic days.

    • reply
      June 13, 2013 9:38 AM

      I have played and loved every single C&C game made, except of course for despising #4 for the crime against my childhood that it was. But no single player makes this new effort a non-starter for me. :-(

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        June 13, 2013 10:34 AM

        [deleted]

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          June 13, 2013 10:40 AM

          I mean it doesn't even need a proper campaign! A Zero Hour style series of SP matches against different generals taunting you with the superiority of their tactics would be enough to get me interested!

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        June 13, 2013 9:34 PM

        I agree. No single player means no interest from me. I just don't have time anymore to spend hours per day trying to figure out how to not get owned by the guys who play all the time.

        I end up playing very few multi-player games anymore for this reason. I actually liked the whole Co-op thing they started doing in the later Red Alert games.

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      June 13, 2013 10:43 AM

      This is the Generals sequel using Frostbite 2, yes?

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        June 13, 2013 10:50 AM

        Yes, first announced as Command and Conquer: Generals 2. We dropped the the "Generals 2" subtitle moving to the different business model but the game is still very much a generals sequel.

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          June 13, 2013 1:15 PM

          I would BUY this game. But I will probably never play it for free.

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            June 13, 2013 8:41 PM

            I'm the same I don't know what to think about it.

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      June 13, 2013 10:45 AM

      Not interested in this abomination.

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      June 13, 2013 10:50 AM

      Awesome, I loved Generals, want this to be good

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      June 13, 2013 10:54 AM

      oh damn this looks sweet!!

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      June 13, 2013 11:26 AM

      If they're bringing back the Generals formula with Frostbite, it's worth a shot. Looks better than the abortion that was the last couple of games.

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      June 13, 2013 12:30 PM

      very excite! except maybe for that F2P stuff, we'll see how that works out.

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      June 13, 2013 8:41 PM

      Can you play against the bots?

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        June 13, 2013 10:16 PM

        There is skirmish mode, which I played for the preview. I would play it just for skirmish if the AI and pathing gets cleaned up.

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      June 14, 2013 12:54 AM

      Looks shiny enough and definitely has the generals vibe with the factions (from what the video shows anyway). I loved Zero Hour, even if this was Zero Hour with prettier graphics I could live with that.

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      June 14, 2013 3:57 AM

      It looks good but I'm wary after C&C4. I also really hope that EA supports and balances this game because they really dropped the ball on the support for BFME1 and 2. I guess that I want to be impressed because I love C&C Generals but their recent RTS history hasn't been so great. I also hope that the GLA Stealth General makes a return, there's nothing like covering the map with your invisible super weapons. :D

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      June 14, 2013 11:37 AM

      I don't want to play this game for free, but I really want to purchase this game with my heavy money. :/

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      June 14, 2013 2:05 PM

      Why no singleplayer? That's the only reason I play, pretty much.

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