State of Decay update coming as sales pass 250k; PC version won't be 'soon'

Just when everyone seemed bored stiff of zombies, State of Decay launched last week to shake a little life into the genre. That sentence contained two jokes. The open-world zombie 'em up sold a whopping 250,000 copies in its first two days on sale, developer Undead Labs announced, also revealing that an XBLA title update is in the pipe. Alas, it also says the PC version won't be coming soon "by any meaningful use of the word 'soon'."

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Just when everyone seemed bored stiff of zombies, State of Decay launched last week and shook a little life into the genre. That sentence contained two jokes. The open-world zombie 'em up sold a whopping 250,000 copies in its first two days on sale, developer Undead Labs announced, also revealing that an XBLA title update is in the pipe. Alas, it also says the PC version won't be coming soon "by any meaningful use of the word 'soon'."

The headline feature of the title update is that playable characters will no longer be killed by the simulation, so you needn't worry quite so much about what happens after you stop playing. It also fixes loads of spots where NPCs would get stuck in, or fall through, the world. Go, read the full changelog. Undead expects the update to pass certification and go live this week.

Quite a few people will be happy to see the patch, as the game's going gangbusters.

"We have sold more than a quarter million copies since we released the game two days ago. State of Decay has smashed all kinds of records," community director Sanya Weathers said on Friday. "The only game that ever sold more on XBLA this fast was Minecraft... an already hugely popular game." Lawks, and that was before the weekend!

Sadly, PCteers who want to join in the zombie-smashing fun have a fair wait ahead of them.

"We are still working on the PC version, and I don't have a really good estimate for completion," Weathers told Rock, Paper, Shotgun. "Too much depends on third parties. It isn't going to be soon by any meaningful use of the word 'soon'."

And that's the state of State of Decay.

From The Chatty
  • reply
    June 10, 2013 6:00 AM

    Alice O'Connor posted a new article, State of Decay update coming as sales pass 250k; PC version won't be 'soon'.

    Just when everyone seemed bored stiff of zombies, State of Decay launched last week to shake a little life into the genre. That sentence contained two jokes. The open-world zombie 'em up sold a whopping 250,000 copies in its first two days on sale, developer Undead Labs announced, also revealing that an XBLA title update is in the pipe. Alas, it also says the PC version won't be coming soon "by any meaningful use of the word 'soon'."

    • reply
      June 10, 2013 6:47 AM

      It's okay, I doubt many PC gamers were holding their breath for whatever this game is, anyway.

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      June 10, 2013 6:58 AM

      Trust me, this game needs more patching that this little list. The game was sent out practically in beta format. I hate testing games for free.

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        June 10, 2013 7:44 AM

        That list seems to fix most of the issues that I've experienced. What else has been happening?

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      June 10, 2013 6:58 AM

      I'm tired of developers saying this... then coming back to the PC pot to make up the income.

      (I'm looking at you PCs are for spreadsheets Phil Fish)

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        June 10, 2013 7:25 AM

        They sold really well on XBL. What are you talking about?

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          June 10, 2013 7:38 AM

          I thought I was pretty clear. I'm tired of developers saying 'we're not coming to the PC' / 'we're not coming for awhile' only to come a year later and then crow about how pleased they are with sales.

          Just be honest up front. "We'll be coming to the PC in a year, Microsoft paid us."

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      June 10, 2013 7:17 AM

      Yes, I'm sure they are committed to paying $40k each patch until things are fixed, or they could release on PC in 6 to 8 months. I think the latter is more likely.

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      June 10, 2013 7:39 AM

      Isn't porting to the PC pretty easy for XBox game developers since the XBox is basically a low end PC? Couldn't they just hit the compile button for the PC?

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        June 10, 2013 8:36 AM

        Yes the xbox one is a very outdated low end pc but the 360 is not a pc. The xbox one is again a pc.

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          June 10, 2013 8:44 AM

          As T says, The 360 uses 3 Symmetrical PowerPC processors that support 6 threads.

          What makes the porting less difficult is that:
          #1: It's not the cell (7 non-symmetrical SPEs attached to a central PowerPC processor)
          #2: The driver code is similar to DirectX, which is shared with Windows.

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            June 10, 2013 8:55 AM

            0h, I see - that makes sense, L -> D. Appreciate the response.

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          June 10, 2013 8:55 AM

          When I said XBox, I meant the 360. No one plays XBox 1 anymore, HEH.

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      June 10, 2013 7:44 AM

      Fun game. Lost track of time last night... Just one more outing... One more outing...

      Feels like Mountain Man the game!

      Also almost lost my main character last night, got really cocky. Shat my pants a bunch!

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      June 10, 2013 8:06 AM

      Porting to PC is a grey area for developers. There is the temptation to give customers the ability to control their own keymapping, adjust their mouse sensitivity, and adjust the FOV. But for the safety of society, most developers deny these options to the people when porting to PC and even cap the game to 30 FPS as measure just to say "Hey. We are in control here. Not you commoners." I really don't think us gamers are ready to have such power and options in our games.

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      June 10, 2013 8:29 AM

      I've been playing this game for almost 24 hours now and its excellent. There are some bugs and annoying things now and then but nothing that's going to piss in your Cheerios. I really hope this game gets a lot of support from the dev because I plan on playing it for awhile.

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        June 10, 2013 8:57 AM

        I agree, there are some bugs but the game itself is pretty much the zombie game I have been waiting years for. I picked it up on a whim yesterday afternoon and the time just flew by.

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