Kiefer Sutherland to voice Snake in Metal Gear Solid 5: Phantom Pain
Kiefer Sutherland will be playing Solid Snake in Metal Gear Solid: The Phantom Pain.
Today at Konami's pre-E3 conference, the company finally took the wraps off the voice of Snake in Metal Gear Solid 5: The Phantom Pain. Since Snake will be in his 40s in this installment, series creator Hideo Kojima was looking for someone older to play the role. He said he reached out to film producer Avi Arad, and was thus introduced to the new Snake: Kiefer Sutherland, best known for his role as Dr. Daniel P. Schreber in Dark City. Oh, and that dude from 24 as well.
Kojima called Sutherland "the perfect fit in terms of age and performance," and likewise Sutherland said he recognized the character despite not being a gamer. He'll be doing both the voice and facial capture for Snake in this installment. Kojima says that since the facial expressions can express more emotion, the script isn't as explicit about spelling out emotional cues.
So what about Snake's former voice talent, David Hayter? Arad seemed to make a passing reference to Hayter, saying, "Friend of mine used to be Snake, but Keifer is a class by himself." Hayter, for his part, made a sort-of-conciliatory tweet on the subject.
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Steve Watts posted a new article, Kiefer Sutherland to voice Solid Snake in Metal Gear Solid 5: Phantom Pain.
Kiefer Sutherland will be playing Solid Snake in Metal Gear Solid: The Phantom Pain.-
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This is the same thing I thought. I didn't see the Pre3 thing, but it seems like he's Big Boss and not Solid Snake.
And yeah, it'd make sense if both Big Boss and Solid Snake are in the same game to have them with two different VAs like how they did it in the end of MGS4.
Can we get a clarification on which Snake Keifer's playing? Not that it'll do any good...at this point we're all kinda expecting a Hideo switcharoo somehow. -
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Hayter's salty tweet is selling that theory pretty well...
https://twitter.com/DavidBHayter/status/342691595436556290
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let me clarify: Big Boss being JBP wouldnt bother me that much, some yes. fuck... it would bother me alot but i could deal. BB in his most recent characterization was not David Hayter, and the Snake boys were never clones of Big Boss, just highly engineered from his genes. BB shouldnt sound exactly like Solid or Liquid or Solidus. now obv solid snake, physically, is the spitting image of BB, but not identical. at the end of MGS4, I think that for the first time with the PS3 they had the detail and RAM (and probably dev time, and creative freedom outside of the marketing value of basically having Naked being Solid prior to that, just with a different name) to distinguish the fact that SOLID IS NOT A CLONE OF BIG BOSS. he wont sound like him, and the fact they both rocked the FABOLOUS MULLET OF POWER and bore a striking resemblence when they were in there 20's doesnt mean that as old men the will look and sound the same.
i guess what im saying is that alot of the reason Naked and Solid looked and sounded alike was the simple fact of marketing. some of you may be too young or too new to the franchise to remember the massive, massive backlash from MGS2 when it was revealed that Snake wasnt even the main character, and that you dont play as him for more than an hour. people shit themselves. they literally shit themselves, and it was so bad that Kojima-san bowed his head in shame to the fans and apologized, and promised that MGS3 would be all about snake. it was, but it wasnt Solid, and Kojima-sans creative vision was tempered by the overwhelming threat of financial ruin if MGS3 didnt star Snake. It did star snake, but obviously it was a different snake, but by making BB Identical in every physical way to SS, he was able to do what he wanted with the story while dodging the fan outrage.
he no longer has to do that, the series has matured and BB has been now shown, in his last moments of life, as NOT COMPLETELY IDENTICAL to Solid.
i needed to type that out for myself as much as anyone else so fuck it if noone gets it or cares. my only thing, is that if they do in fact have Solid in the game, he better be voiced by Hayter. I am OK if he doesnt star, but if he has a speaking part in the game they better fucking let Hayter phone in a few lines or something because fuck them if they dont. -
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Over the years, I definitely put professional voice actors like Hayter, Jennifer Hale, Michael Bell on a pedestal for what they brought to games that second-rate Hollywood starlets and B-grade TV actors just couldn't do with their less-trained voices.
Now, with facial mo-cap becoming ever more important, I've got to admit there's something to be said for using some good character actors instead of just the best voice actors, at least for main characters. I'm still pretty sure they went with Keifer so they can use him in a movie/game combo platter, but there's no denying the fantastic mo-cap work Andy Serkis personally did in Heavenly Sword and I'll certainly be curious to see what Ellen Paige comes up with in Beyond: Two Souls.
Straight mo-cap will never be enough for my tastes, though. The whole point of game style is the artistic layer of gloss added on top of the plain old realism. Kojima knows how to do this with his facial mo-cap, but he and Serkis are the exceptions, not the rule, and the actors are going to have to know how to use their bodies as well as their voices in more heightened ways. At least Keifer knows how to do an OK monkey face :P
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hey technotica remember that drunken post you made last night?
also, I really don't like the fact that the original voice of snake was replaced by a big name actor. I like Keifer Sutherland, but I don't like big fish wading into other pools, you've made your name, you've made your money, let others grow dammit.-
ha! lol, vaguely...
it just kinda feels like a big slap in the face to change Snakes voice actor. Especially considering how much Hayter is dedicated to and loves the role. The man IS Snake for christs sake..
Hayters gruffy voice over is one of the main reasons I enjoy Snakes character.
im keeping my fingers crossed, surely its not as bad as it sounds.
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