Dota 2 'bans' have reformed 60% of rude players
Valve has shed a little light on Dota 2's mysterious player reporting system, and apparently it's been rather effective. 60% of players who've been abusive enough for Valve to temporarily revoke their communication privileges actually see the error of their ways, or at least pretend they do, and don't go on to get banned again. Taming awful e-people, one muting at a time.
Valve has shed a little light on Dota 2's mysterious player reporting system, and apparently it's been rather effective. 60% of players who've been abusive enough for Valve to temporarily revoke their communication privileges actually see the error of their ways, or at least pretend they do, and don't go on to get banned again. Taming awful e-people, one muting at a time.
Valve's obsessive stat-tracking and analysis revealed that losing lots of Dota 2 didn't particularly lead to people quitting, but playing with loudmouth jerkfaces did, a blog post explains. So Valve set about fixing this, and in late April started disabling communication for peoples who were reported enough for unpleasantness.
The system looks at repeated reports over time, so players can't be 'banned' if one team simply decides to gang up on them and unfairly force a muting. If you're muted, you probably earned it.
Valve explains that while, yes, technically all players can personally mute communication from others, this "doesn't provide strong feedback to the speaker" and its data had suggested unpleasant players could be "rehabilitated" if they knew what was going on.
"Our data shows this is working exactly as we hoped – many players banned eventually reach a ban free communication style, and the percentage of players being reported for communication bans is dropping over time," Valve says. Riot Games has found similar results getting the community to self-police through the 'Tribunal' in its own Dote 'em up League of Legends.
Valve claims that "negative communication interactions" have dropped 35% since introducing muting, and accordingly reports have dropped 30% too. Supposedly, 60% of those muted (and less than 1% of the active player base has been punished) have pulled themselves together and not been banned again.
With basic verbal and textual communication coming under control, it'll be interesting to see how Valve handles the far pricklier problems of players intentionally ruining games, either by griefing or throwing the round and 'feeding'. Only recently it launched the Overwatch scheme for Counter-Strike: Global Offensive, which lets distinguished folk watch replays of reported players and judge their behaviour, and one imagines we may see such a thing in Dota 2 one day too.
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Alice O'Connor posted a new article, Dota 2 'bans' have reformed 60% of rude players.
Valve has shed a little light on Dota 2's mysterious player reporting system, and apparently it's been rather effective. 60% of players who've been abusive enough for Valve to temporarily revoke their communication privileges actually see the error of their ways, or at least pretend they do, and don't go on to get banned again. Taming awful e-people, one muting at a time.-
I was playing LoL yesterday, Miss Fortune solo bot vs Viktor and Sona. Our mid complains at me "MF: Your build!?!?" I reply "WHAT BUILD!?!" as I had only Berserker Boots and a Dagger.
He continues to complain for the next 20 minutes requesting that everyone report me. WHEN WE WON THE GAME (I went 5/7/12 while apparently intentionally feeding), my whole team and at least 3 of the opposing team reported HIM.
This only vaguely belongs in this thread, but w/e.
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I like the extra boost for when strut comes up, and also the extra attack speed for additional Impure hits (also, my red runes are high on attack speed). I've actually been doing better getting my two attack speed items (including the boots) before damage (though sometimes I'll grab a Dorans).
Dagger doesn't turn into Vamp Scepter?-
Oh you got a dagger. That's kinda odd. So you started boots 3? Doran blade or red elixer + potions is definitely what you want to buy. Boots will not help you in any way in an early fight. If I engage on you with a dorans while you have boots, it's a guaranteed loss for you because I have more health, damage, and lifesteal while you have movement speed.
Strut is also almost useless in the laning phase. Damage will give you way more dps than attack speed will.
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I hadn't played since early beta. I'm still very new to the game. I joined a team game. Had pretty much no idea what I should be doing (not sure if that's my fault or the training or the community?) Was fighting stuff and was getting yelled at. I Said "I have no idea what I'm doing" my team just stopped playing at that point. One guy left.
Should someone with no idea how to play on a team game have to unlock team game matching? I feel bad I didn't know how to play right for them but in the same sense, how can I learn without reading a giant wall of "dota strats" only to mess up a few times and my team gives up. -
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I do have to question this most of the time reports are done over nothing.
The game is now whisper quite no one will talk for fear of a chat ban even if they say nothing rude at all still get the same old crap tho.
It still has the whole arsehole factor of report player X or Y since they got killed once or twice for been out of place in a fight. -
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I'm in the same boat as you, well when it comes to just starting to play MOBA games, specifically LoL. Just started playing it a week ago, only been playing co-op ai vs people. I Haven't been game to go pvp and I think ill stick with bots a little longer until I do, after reading this, lol. I've only had one a-hole so far in co-op, that was apparently because I was kill stealing, even though he was doing the same thing. I thought it was this thing called "team work" personally.
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