EA puts Fight Night on hold in favor of UFC
EA Sports head Andrew Wilson says the Fight Night team has been almost entirely redirected to work on UFC, after the company grabbed the rights from THQ in June of last year.
In the sports sub-genre of "men hitting each other," you might have noticed Fight Night Series has gone a bit quiet lately. EA Sports head Andrew Wilson says that's because the company has refocused that team towards its recent acquisition of the UFC rights.
"Right now, a great portion of the core of the Fight Night team are actually the team that are building UFC," Wilson told IGN. He added that the team has "an amazing understanding of the pugilistic arts" and they're "really dedicated and focused on UFC right now." Of course, UFC tends to involve a good deal more kicking than boxing.
So what fate lies in store for the sweet science? Wilson seems noncommittal. "Do I see a future for Fight Night? You know, sure. But right now, UFC is where our fighting focus is."
EA hasn't detailed its UFC game yet, but at Tuesday's Xbox One announcement, UFC was among the franchises represented when EA Sports took the stage. The company said next-gen EA Sports titles (including UFC) will use the new "Ignite" engine, which promises better AI and 3D crowds.
-
Steve Watts posted a new article, EA puts Fight Night on hold in favor of UFC.
EA Sports head Andrew Wilson says the Fight Night team has been almost entirely redirected to work on UFC, after the company grabbed the rights from THQ in June of last year.-
-
-
-
yeah it's tough because on one hand it feels disingenuous to just press A to submit someone, it loses all the fun technicality that is involved in executing that move in reality. But then if you make each submission some absurd right stick gesture they're just impossible to remember/apply for most people.
-
-
-