Sony explains why Gran Turismo 6 is not coming to PlayStation 4 (for now)
Sony has remarked on why Gran Turismo 6 is heading to PlayStation 3 instead of PS4, saying that the PS3's install base of 70 million units is much more appealing than starting from scratch on PS4.
The announcement of Gran Turismo 6 so shortly after the PlayStation 4 was announced had some fans scratching their heads. Why wouldn't Polyphony aim this graphical showpiece as a debut title for the next-generation console?
The answer, perhaps unsurprisingly, seems to come down to sales potential. Speaking to the PlayStation EU Blog, SCEE CEO Jim Ryan talked about squeezing the juice out of the PS3, before quickly turning toward talking about the install base.
"You had GT1 and GT2 on PS one, GT3 and GT4 on PS2, then there's GT5 on PS3 and a space next to it. The difference between Gran Turismo and GT2 is unbelievable, but they're both on the same platform," Ryan said. "The difference between GT3 and GT4 is huge. We're absolutely confident when GT6 comes, you'll see a big step change up from GT5 too. There's still a lot of potential on PS3 that a developer like Polyphony can really exploit.
"And the other factor is that on PS3 we have an install base of 70 million units. On PS4 on launch day we'll have an install base of zero units. There'll be plenty of games to help drive PS4 – not least Driveclub in the racing genre from Evolution Studios, a studio with a fantastic pedigree."
That doesn't mean the game will never reach PS4, however. Polyphony president Kazunori Yamauchi has already said that it has a PS4 version in mind "for the future," but wanted to focus on the PS3 version for this holiday season.
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Steve Watts posted a new article, Sony explains why Gran Turismo 6 is not coming to PlayStation 4 (for now).
Sony has remarked on why Gran Turismo 6 is heading to PlayStation 3 instead of PS4, saying that the PS3's install base of 70 million units is much more appealing than starting from scratch on PS4.-
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Yeah so in the future once the PS3 hits $150 and then $99 they will sell another 50-70 million units. It has taken extra long this generation but usually consoles sell almost half their units at these lower price points. Many people are waiting for these lower prices to buy one (several of my gaming friends for example). I expect the PS3 to remain relevant at lower price points for at least 3 more years. The PS3 has just reached the half-way point when it comes to making money for Sony and developers and any new console won't reach profitability for at least 2-3 years.
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I am actually... and a developer to boot. I assume that dantastic is just trolling and that's all good fun... but in all seriousness it's a lot more effort than having one guy stay late and push the 'port' button... especially when the hardware to the PS3 and 4 are so different and the PS4 is a new system that no one has ever ported a game to.
If it were porting from a 8086 based system to another, 360 -> PC or even PC -> PS4 it would be somewhat easier... but even then it's a pretty big commitment.-
It's good to see devs post here, especially ones with accounts as old as yours.
Yes, he is joking - but you should know that with an account as old as yours and the use of the term neckbeard in his post.
I'd love to keep the thread going for comedy effect, but fucking around with other members has cost us too many thin skinned users over the years.
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GT5 has been programmed specifically to use the Cell as best as it can. It's the reason why it's pretty much the only AAA game to run at an actual 1080p resolution (well, actually, 1280x1080 scaled). It also doesn't actually use the GPU on the PS3 (for whatever reason) - The rendering is technically software, not hardware accelerated.
They coded the game so specifically to the PS3 hardware that 'just releasing it on PS4' is a much taller order than people may realize. They would basically have to re-write the entire rendering engine from the ground up to switch from Cell architecture to x86-64.
But you say, "there's been console ports before!", and you'd be correct. However, most console games aren't programmed to the die, but the API (OpenCL, a variant of OpenGL in the PS3's case), which means that all the rendering can be much more easily ported over to a different platform. You can compare this with a 'find and replace' in Word.
Rather than doing a find and replace, recoding GT5 to a new platform would involve having to rewrite the entire document from scratch, different grammar, different spelling, hell, even a different alphabet!
I'm fairly sure that this is the reason why GT6 won't be coming to the PS4 at launch. They are probably looking at a way to port the code as efficiently as possible. -
Opposite! If they don't feel they need Gran Turismo for their launch I would say that shows more confidence in the launch. Plus the driving game they do have will be ready around launch whereas this GT6 game couldn't be ready for at least another year. They can sell drive club to early PS4 adopters and then they can sell GT6 to non-early adopters on PS3 now and then on PS4 later.
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The PS3 hasn't hit the magical 199, 159, 99 dollar price points yet. Traditionally half of console sales happen at those lower price points. 10 year life cycle seems right on target for the PS3. I have gaming friends who are still waiting for the lower price points and would love to play all the PS3 games in the catalogue when the console is more affordable.
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Post from the GT4 days: http://www.shacknews.com/article/35087/evening-reading?id=9309998#item_9309998
The video was this one: http://www.youtube.com/watch?v=-gyfr0ak5qk-
GT5 showed me that they basically know how to pull out all their old design documents for an old game, put them on a big table in the boardroom and then make exactly the same game down to the tiniest little quirks and innovate in no ways at all.
I'd bet money that GT5 was infact not a full re-write. It simply can't be a re-write. There's too much obvious GT4 code in the game.
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On the sound effects, I have a split opinion. GT5's direct sampling works very well for samples that are from the car itself, at high revs, but falls apart at idling. Forza's "every car engine is a trumpet" works the other way: it has a versatile range, but falls short on some characteristic sound nuances that direct sampling can pick up better.
I think the E60 M5 and Lexus LFA in GT5 in full flight sound more loyal to the real-world examples than Forza 4's synthesis, which make them both sound just like a Lamborghini Gallardo (which is NOT what an E60 M5 or LFA sound like).
I think there needs to be a mix between the two. And far less "pipe this generic engine sound to this car", or at least have more examples per cylinder-number group than "generic V8", "generic I4", "generic V6", etc.
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I agree I suspect for a long time as PS4/Xbox one sales will tank in the first year due to a hard recession and limited titles for now. My main reason for limited titles statement is that watch dogs, etc are multi gen being present and new for now.
Also gives a reason still to buy a PS3 after the PS4 is out as your racing simulator is nothing else to use up the old stock. I suspect there are bigger profits on the old tech PS3.
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