Civilization 5: Brave New World adding Indonesia, Morocco

Firaxis announced two more cultures being added to Civilization 5's "Brave New World" expansion: Indonesia and Morocco.

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Firaxis has announced two more of the nine cultures being added to Civilization 5's Brave New World expansion. Indonesia and Morocco will join the set, joining Poland, Brazil, Assyria, Zulu, and Portugal, with two civilizations still remaining to be revealed.

Indonesia will be led by Gajah Mada, the Prime Minister of the Majapahit Empire from the 14th century. They'll get a bonus for taking to the seas, as your first three cities formed on new continents get two luxury resources from the Spice Islanders ability. It also replaces the swordsman with the Kris Swordsman, who gets a random upgrade after the first combat, and the Candi replaces the Garden, complete with a faith bonus.

Morocco is led by Ahmad al-Mansur. It is centered around the new trade route mechanics coming in Brave New World, since they get bonuses to gold and culture for each external trade route from the Gateway to Africa ability. Cavalry is replaced by Berber Cavalry, which gets combat bonuses on home turf or on desert. The Kasbah improvement grants extra defense, food, production, and gold to desert tiles as well.

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    May 20, 2013 8:30 AM

    Steve Watts posted a new article, Civilization 5: Brave New World adding Indonesia, Morocco.

    Firaxis announced two more cultures being added to Civilization 5's "Brave New World" expansion: Indonesia and Morocco.

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      May 20, 2013 8:31 AM

      For all the tuning that's gone on lately, I hope this keeps the balance. Please, please keep the balance. Please don't suck. Please don't suck.

      • reply
        May 20, 2013 8:37 AM

        [deleted]

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        May 21, 2013 12:27 PM

        I don't see how they could possibly be balancing this properly. Firaxis are throwing around bonuses and modifiers like confetti at a parade with all these new features. All these things like doubling your tourism for 20 turns, so with the new culture victory all you have to do is get HALF of what you normally need to win, then you hit one of these power-ups and the suddenly the game is over?

        And as much as I'm trying to like this World Congress bit, it sounds like a massive pain in the ass. People hate having to deal with the erratic AI as it is, now they're going to take that same AI and let it vote on changing the very rules of the game. Great. The resolutions all sound incredibly dumb and annoying too.

        I'm definitely taking a wait and see approach with this one. I was excited for Gods & Kings but I'm dreading Brave New World. Virtually nothing they're changing looks lke it would actually make the game better, in fact much of it could ruin what they've already built.

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          May 21, 2013 12:51 PM

          Honestly, I hate this World Congress thing. I despise it. The whole appeal of these kind of games is that it's like chess, there's a framework with rules and you try to outfox your opponent within the rules of the game. What they're doing is like holding a chess tournament and letting a vote of 51% of players decide that bishops can move horizontally now and knights get two moves a turn.

          Except it's worse then that, because you're not even dealing with humans, you're dealing with shitty AI routines that are already infamous for their inability to handle the existing game mechanics.

          I want to win or lose fair and square, not because I was able or unable to manipulate some feeble AIs into slamming down all these arbritary modifiers to the game rules that skew the whole board based on nothing but a majority vote among idiots. It ruins the game.

          Firaxis is really going to have to impress me with their implementantion of this expansion pack, because right now, I get angry every time I think about this World Congress shit and its undermining of the integrity of the game.

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            May 21, 2013 7:53 PM

            Or maybe i'm overreacting! Hope so. I'll just shut up and wait for the reviews.

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