Will Wright's next game to be 'based in reality'

Game designer Will Wright is full of ideas, but when he boils it all down, he wants his next game to focus on three key elements: creativity, reality and community.

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Game designer Will Wright is full of ideas, but when he boils it all down, he wants his next game to focus on three key elements: creativity, reality and community. You can expect those to be a big part of the first game from Syntertainment, a new company he should be unveiling in more detail later this year.

Wright, speaking to a group at the Game Horizon Conference in England via Skype, said that his next game should get players fully involved. "I'm interested in how we build a game about the player, around the player's life, around things that they know, places they go, people they hang out with," he said. "Rather than putting the player in some role as a famous general or an orc in a D&D world, I'd like to find out how to bring games back into your normal every day life. Hour to hour, day to day."

Connecting people to reality, but giving them a different perspective on the world is a key part of what he wants to do in making a game relevant and unique to the individual player. "Games have the opportunity to be different for each every single player. That is the most important advantage that we have in games," Wright said.

As for community, it's all about management. "Part of that is just care and feeding of the community," he said. "When they understand that you are listening, all of a sudden you can spin it from your community going bad and turning into a flame war, to them being on your side and becoming your evangelists. ... You need to find out what is frustrating to them and see how quickly you can respond to that and fix it."

The whole Q&A session lasted about 50 minutes, and if you have the time, you can watch the whole thing below. It actually begins a little before the four-minute mark.

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  • reply
    May 8, 2013 1:00 PM

    John Keefer posted a new article, Will Wright's next game to be 'based in reality'.

    Game designer Will Wright is full of ideas, but when he boils it all down, he wants his next game to focus on three key elements: creativity, reality and community.

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      May 8, 2013 1:01 PM

      were his previous games, spore notwithstanding, not based in reality?

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        May 8, 2013 1:08 PM

        "I'm interested in how we build a game about the player, around the player's life, around things that they know, places they go, people they hang out with," he said. "Rather than putting the player in some role as a famous general or an orc in a D&D world, I'd like to find out how to bring games back into your normal every day life. Hour to hour, day to day."

        Probably he's talking about In-Real-Life, not a traditional game with a modern setting. I believe he was talking a couple of years about how he wanted to do a game that was a social platform of some type.

        Hopefully that doesn't mean a facebook game or yet another social network nobody uses, but either of those sounds really likely to me.

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          May 8, 2013 1:23 PM

          i dunno. it all sounds like a pitch for the Sims

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            May 8, 2013 1:52 PM

            http://en.wikipedia.org/wiki/HiveMind

            This is what he was working on before his previous company fell apart in litigation. I assume that he still wants to go this direction. Mobile apps, personal data, building gameplay around your real life and activities.

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      May 8, 2013 1:05 PM

      [deleted]

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      May 8, 2013 1:24 PM

      Reality is boring.

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      May 8, 2013 1:44 PM

      [deleted]

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      May 8, 2013 6:23 PM

      I feel like he's talking about a game similar to the one I'm making.

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      May 8, 2013 10:35 PM

      So the story here is just that he learned "Stupid Fun Club" isn't a great company name for marketing games?

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      May 9, 2013 12:06 AM

      When i was a little kid loving the shit out of my SNES i thought up a concept for a game that was a 100% emulation of real life;
      You controlled and avatar and made it conduct it's life. You would start as a young kid playing and making decisions and developing your abilities for life. Over time your avatar would grow and become better at the abilities you trained until you became an adult and started adult life.

      You would have to pay attention and complete every detail, right down to going to the toilet, getting dressed and shaving your balls.

      After a little while of speculating i decided that people would rather just live their own lives.

      ...but then again, look how popular games like The Sims and WoW are.

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      May 9, 2013 5:11 AM

      Yea, the general consensus is that these same aspects suuucked in GTA IV.

      Also, i didn't realize WW had left EA/Maxis.

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