Call of Duty: Ghosts coming to next-gen Xbox, PS4, and current-gen consoles
Call of Duty: Ghosts is, indeed, this year's entry in the long-running COD franchise. The game is being touted as "the next generation of Call of Duty," although early leaks have pointed to a PS3 and Xbox 360 release.
Call of Duty: Ghosts box art
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Andrew Yoon posted a new article, Ghosts announced, is the 'next generation of Call of Duty'.
Call of Duty: Ghosts is, indeed, this year's entry in the long-running COD franchise. The game is being touted as "the next generation of Call of Duty," although early leaks have pointed to a PS3 and Xbox 360 release.-
Update: First teaser trailer live:
http://www.youtube.com/watch?feature=player_embedded&v=SQEbPn36m1c -
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To be fair, it's common industry practice to claim an "all new engine" and in reality use a heavily modified, perhaps substantially rewritten, existing engine.
Case in point Skyrim - lots of parts of it were rewritten but under the hood the skeleton of the thing was still what they used in Oblivion, which is why mods came out for it so quickly. I think someone who looked over the leaked HL2 source from 2003 saw that there's still shreds of Quake 1 code in there.
Gamers have this idea that "all new engine" means some developer literally goes to a Visual Studio instance and does a File -> New Project and starts *from scratch* when the reality is closer to the current situation with web browsers where there's just too much damn work involved with new engines so instead you take an existing codebase and work with it - possibly rewriting sections to where it's 99% new but there's still at least some shreds of the old engine. If nothing else there's probably some good math functions in there that it would be silly to rewrite.
davinci1980 schooled us all a while back on this. At some point "new engine" becomes a semantic issue.
http://www.shacknews.com/chatty?id=27905185#item_27905185-
I get that. I might not be a game developer, but as a consultant, it works the same way. You rarely ever start with a blank IDE.
My point was not to argue the semantics of 'new engine' but to point out that all we have is a press release and we are already kicking the game for having Quake 3 code in it. Maybe we should give it a bit of time to get more info before making stupid ass comments (and I don't mean your comment).
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At least they've left you the a's.
http://youtu.be/1LZXxD1tcx0
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