Dragon's Crown artist explains exaggerated art style
Dragon's Crown artist George Kamitani talks about his motivations behind the art direction, amid criticism for the way he portrays female characters.
Dragon's Crown
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Steve Watts posted a new article, Dragon's Crown artist explains exaggerated art style.
Dragon's Crown artist George Kamitani talks about his motivations behind the art direction, amid criticism for the way he portrays female characters.-
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http://www.penny-arcade.com/2013/04/24 don't forget the news post
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The boob physics linked to in the article are pretty great: http://abload.de/img/dragonscrowne1xo9.gif
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This reminds me of other Shackers at a recent Shackmeet telling me that they wouldn't be able to play Bayonetta because of their significant other having to see it. My reaction was, "Well, it's not that bad, but... uh... Oh." I hadn't really thought about it that way, because I was single when I played through it, and no one else was in the room to react negatively to it.
Now that I'm seeing someone, I decided to see what her reaction to Bayonetta was. It was just the booklet of the soundtrack, but it wasn't a negative reaction. That doesn't sound too bad. :-)
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I love how the discussion here hasn't COMPLETELY devolved into a ridiculous discussion about sexism in videogames. I personally don't have a problem with the art style, and I'm a happily married man and not afraid of being seen playing this game, especially not by my wife (she wrote me off as a man-child long ago anyway and is happy as long as she can play Just Dance 4). Everyone has the freedom to criticize the game if they wish, freedom of speech and all that, but the game has every right to exist under the same principle. I'll be buying the game day one, and I would buy it even without the jiggling breasts and the thunder-thighed barbarian. Anyone who has seen any of Vanillaware's past games and enjoyed them already know Mr. Kamitami's style and how consistent it is with their past works. Power to Mr. Kamitami for sticking to his guns and making a bold game that HE wanted to make, rather than what some critic at Kotaku thinks he should make.
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