How original X-COM creator would have made Enemy Unknown (and failed)
Original Xcom creator Julian Gollop has played through XCOM: Enemy Unknown and found it to be a great and entertaining game. But that doesn't mean he wouldn't have done some things differently, and probably failed in the process.
Original X-COM creator Julian Gollop has played through XCOM: Enemy Unknown and found it to be a great and entertaining game (as we did). But that doesn't mean he wouldn't have done some things differently, and probably failed in the process.
"If there's anything that's a problem with the game, it's that you can be playing it for quite a while without knowing that you are actually completely screwed and you should have stopped and started again," Gollop told PC Gamer.
He said he had to restart the game a few times because he wasn't using the satellite system properly and losing out on extra funding. "Pretty much every decision you make has to be fairly carefully considered, because there's always a very distinctive trade-off in decisions," he said. "I think Firaxis did a really, really good job. If you ask me, would I have designed the game in the same way? I would have to say no."
He also said he wasn't fond of having to choose one mission over others when alien incursions happened. "You've got to pick one of them... You're going to definitely lose out somewhere, Gollop said. "You have to choose which one you're going to lose. I would have designed it differently, for sure. Would it have been as successful as the new XCOM? Probably not. No, I'm afraid."
He did say that the XCOM: Enemy Unknown did cure him of his desire to go back to his original and make another one. "For years I tried to remake X-COM. But with the new one, the urge is gone. That demon's been laid to rest."
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John Keefer posted a new article, How original X-COM creator would have made Enemy Unknown (and failed).
Original Xcom creator Julian Gollop has played through XCOM: Enemy Unknown and found it to be a great and entertaining game. But that doesn't mean he wouldn't have done some things differently, and probably failed in the process.-
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I really miss the open, organic system of the original game. The new one is much more scripted and constrained, both in geoscape and in tactical part. It is still great, but you can feel the world is artificial, while in the original you had many, many random situations that could happen only because the system was organic. You lost track of UFO in Europe? Maybe you can still catch the same one in Asia! You missed the Sectoid? But there was his pal somewhere outside the view, in corn field, and got shot by coincidence! I miss these situations.
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I know what he means, I just lost the same way yesterday (4/25/13). I was doing great, and had an intense battle with 1 guy verses thin mans and mutons and won! Then a few days later, the game ended because I didn't have enough uplinks. I thought I'd make it at least another month then build, but didn't happen.
So if the info was more apparent, maybe I would have advanced. Still a great game.