Homeworld IP goes to mystery bidder, not teamPixel
The Homeworld IP has changed hands, no longer resting in the pile of leftovers from the THQ bankruptcy. Unfortunately, we don't know yet who the winning bidder was, just that it wasn't app developer teamPixel.
The Homeworld IP has changed hands, no longer resting in the pile of leftovers from the THQ bankruptcy. We don't know yet who the winning bidder was, just that it wasn't app developer teamPixel.
The studio had hoped to create a Homeworld Touch game for iOS, bring the original games to digital distribution, and begin work on Homeworld 3.
"Homeworld will escape the THQ bankruptcy to a new home, however, that home will not be with teamPixel, LLC," the developer said in a Kickstarter update (via VG247). "The auction for the Homeworld license ended April 15, 2013, and while we reached qualified bidder status for the bankruptcy auction, we were unable to raise the necessary funds to remain competitive against the other parties at the auction."
teamPixel had gathered more than $70,000 via Kickstarter and IndieGoGo for the IP bidding. It plans to refund the money to all the people that donated, but will continue development of its space-based RTS under its own IP.
An announcement of the new owner is expected in mid-May, hopefully along with plans the bidder has for the IP. Relic had hinted back in 2008 that it wanted to do a new game in the franchise after THQ had acquired the trademark from Vivendi the year before.
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John Keefer posted a new article, Homeworld IP goes to mystery bidder, not teamPixel.
The Homeworld IP has changed hands, no longer resting in the pile of leftovers from the THQ bankruptcy. Unfortunately, we don't know yet who the winning bidder was, just that it wasn't app developer teamPixel.-
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Absolutely nothing but the release of the titles on Steam? I mean, they couldn't make a Homeworld 3. Which, honestly no one should. Update the games to smooth out wrinkles with modern hardware/OSes.
The unlikeliest would be that the buyer would fix the messup of the extremely limited source release years back, and just actually let loose the engine into the wild. Maybe then we would get a unified executable for HW and HW:C so that we get some of the nice features like time compression from Cataclysm into Homeworld. But that won't happen.
That's basically what I would have done anyway. Update, Steam+GOG, and engine source release. Then I would have ensured that nothing further ever happened (other than fan stuff), because sometimes it's better to let things be.
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I think the potential of a new Homewold is huge... but it needs a great soundtrack to set the atmosphere. Game soundtracks are mostly banal these days, unfortunately. In the idiotic run to emulate the film industry's washed out generic tripe soundtracks, game soundtracks have also generally become washed out generic tripe. Some smaller games have re-embraced the vastly superior approach that games used to have, but major studios are still trying very hard to excel at producing washed out generic tripe.
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This is what it's all about, right here.
http://www.youtube.com/watch?v=SMIrXn9ziqg
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