Metro: Last Light PC specs revealed
If you can't wait to get your hands on Metro: Last Light for the PC when it is finally released on May 14, then you should probably check you rig...
If you can't wait to get your hands on Metro: Last Light for the PC when it is finally released on May 14, then you should probably check you rig against the specs that publisher Deep Silver just released for the game.
Minimum
- Windows: XP (32-Bit), Vista, 7 or 8
- CPU: 2.2 GHz Dual Core e.g. Intel Core 2 Duo
- RAM: 2GB
- Direct X: 9.0c
- Graphics Card: DirectX 9, Shader Model 3 compliant -- e.g. NVIDIA GTS 250 (or AMD equivalent e.g. HD Radeon 4000 series) or higher
- For 3D Vision Support: NVIDIA GTX 275 or higher, 120Hz Monitor, NVIDIA 3D Vision kit for Windows Vista, 7 or 8
Recommended
- Windows: Vista, 7 or 8
- CPU: 2.6 GHz Quad Core e.g. Intel Core i5
- RAM: 4GB
- Direct X: 11
- Graphics Card: NVIDIA GTX 580/660 Ti (or AMD equivalent e.g. 7870) or higher
- For 3D Vision Support: NVIDIA GTX 580/660Ti or higher, 120Hz Monitor, NVIDIA 3D Vision kit for Windows Vista, 7 or 8
Optimum
- Windows: Vista, 7 or 8
- CPU: 3.4 GHz Multi-Core e.g. Intel Core i7
- RAM: 8GB
- Direct X: 11
- Graphics Card: NVIDIA GTX 690 / NVIDIA Titan
- For 3D Vision Support: NVIDIA GTX 690, 120Hz Monitor, NVIDIA 3D Vision kit for Windows Vista, 7 or 8
Of course, if you don't have a PC, the game will also be available for Xbox 360 and PlayStation 3. Be sure to check out the survival guide trailer if you want dome early tips on staying alive in a Moscow subway after a nuclear holocaust.
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John Keefer posted a new article, Metro: Last Light PC specs revealed.
If you can't wait to get your hands on Metro: Last Light for the PC when it is finally released on May 14, then you should probably check you rig...-
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Seriously? Everything in 2033 was directed towards creating atmosphere. Fog/smoke was everywhere, shaders were heavily used (i.e., used on pipes to create the illusion of condensation), the lighting was wonderful... I dunno mang. If you didn't see it for yourself you might not have been looking hard enough.
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