Battlefield 4 single-player campaign is DICE trying to 'grow up'
The Battlefield series has thrived on multiplayer, so it was a bit of a surprise when it was announced at GDC that Battlefield 4 would focus more on a single-player campaign. Developer DICE wants to create more than just a shooter experience and have players form a bond with the characters.
The Battlefield series has thrived on multiplayer, so fans were a bit disappointed to see Battlefield 4's debut would focus on the single-player campaign. However, developer DICE says it wants to create more than just a shooter experience and have players form a bond with the characters.
"For us, it's important to grow up a bit and create a great story, a character you care about, where you feel involved in their actions and that's based on the core idea of the whole game," executive producer Patrick Bach said.
"For a game like Battlefield, you could argue that it's just a shooter, so who cares," Bach told Edge. But, he argues that "if you're playing multiplayer, you actually care about the guys in your squad. Those are often your friends, they have their personalities, you help them, they help you, and they have their own mindset. Now we need to create a single-player that mimics that feeling."
From there, he said, multiplayer can take things on display in the single-player campaign. "It's a great showcase of a lot of different aspects of the game... If you look at [the GDC] demo, you can extrapolate a lot of features that you can then translate into either the single-player or the multiplayer."
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John Keefer posted a new article, Battlefield 4 single-player campaign is DICE trying to 'grow up'.
The Battlefield series has thrived on multiplayer, so it was a bit of a surprise when it was announced at GDC that Battlefield 4 would focus more on a single-player campaign. Developer DICE wants to create more than just a shooter experience and have players form a bond with the characters.-
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BC1/BC2 campaigns were way more enjoyable than what BF3 called a campaign. The BF3 one was too disjointed probably trying to mimic the split narrative that the early Call of Duty games had. None of them were spectacular enough to warrant playing again.
I really think they should push the single player on the Bad Company side of the franchise if they must. The numbered core Battlefields need to be multiplayer focused.
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DICE if you want to "grow" as a company then develop a new IP instead of putting elements to a game series that people don't want. Why not do a sequel to Mirror's Edge or do something original. I am sure you can do a story driven game at some point I just don't want or need it in the battlefield series.
None of the single player BF games have had any kind of replayability and I don't see that changing any time soon. A good single player game like Half-life or BioShock Infinite will get replayed countless times when it is focuses on making a great single player experience. People expect a great Multiplayer experience from BF so don't waste effort building something people don't want. -
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ugh without an ad in front: http://www.youtube.com/watch?v=daSby5Ui014#t=1m35s
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It isn't the events that bother me, it's the way they are always outside the control of the player. If the building came down because I failed to stop the helicopter, then it would be an exciting moment where I tried to frantically escape. If the building didn't come down because I brought down the helicopter, then I would feel like I accomplished something. Instead, the building will always come down, and the helicopter will always win until you shoot it in slow motion with a grenade launcher. Everything that happens in Battlefield 4 happens because a designer scripted it that way, which completely goes against the spirit of the franchise.
My feeling about the amputation is that there is no way to do it well. It's a horrific thing in real life and boiling it down to a button press just makes it silly, stripping the action of any meaning. I'd rather have an NPC perform it.
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I always thought a FPS developer growing up would involve less reliance on forced drama and cheesy dialogue in cutscenes, not so many scripted sequences that removes all control from character, no QTE's, etc. And more on actual real-time interactions with characters and a story told naturally and fitting to the medium instead of movie style cutscene breaks and other bullshit.
DICE thinks the opposite. They should just stop pretending it's going to be something special, but they can't because it's their showpiece and they have to hype it up until release is closer and they can start talking about multiplayer instead and sell it to the people who actually play these fucking games. -
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QTE's on the whole are pretty stupid things, but QTE's in cutscenes are even sillier.
If you can't come up with a gameplay mechanic that is engaging and fun, then cut it.
For this scene it would probably have more impact if you watched a squad mate do the cutting while you provided cover. Heck, toss a sneaky bad guy to shoot, but use it to reinforce the shooting mechanics and not "press x to do something you do in a different way in normal gameplay".
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While the shack will shit on this type of thing to no end, I had a colleague today remark about how excited he was for BF4. Since I'm a strict MP BF guy, I was like wtf? Really? From the trailer?
This is a guy who doesn't play games that at all.
So ya, in terms of DICE trying to reach a wider audience, they are succeeding. -
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Bad Company 1 got the strength of the franchise (a squad of dudes runs around large sandbox levels with a bunch of different weapons and vehicles), even the console port of BF2 (Modern Combat) seems to have had an interesting take on a campaign, with the player filling various roles on both sides of a war. There is a lot of ground in the Battlefield formula for an interesting campaign, even a mature and important one. But ever since Bad Company 2 they've decided the best way to beat COD is to be COD.
Worked out really great for Medal of Honor, guys! -
I can't form bonds with stupid and hypocritical characters. Those soldiers getting emotional over one of them dying makes me roll my eyes and disgusts me, because it is entirely hypocritical and downright ludicrous. What does your character do throughout the entire game??? KILL EVERYONE. You leave 10 mountains of bodies behind of people who would have families - moms, dads, wives, children, brothers, sisters... and yet it's a calamity when one from your side dies???? Does the game try to make you cry for the hundreds, maybe thousands, that you personally kill, or is it just the one that was on your side? It's pathetic, unrealistic, hypocritical, and indicative of DICE's brain-dead design philosophy that sullied and smeared the Battlefield name with Battlefield 3. Patrick, go join the CoD dev team already, and leave Battlefield well enough alone.
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