Graphics are '60% of the game,' Crytek CEO says
"People say that graphics don't matter, but play Crysis and tell me they don't matter. It's always been about graphics driving gameplay," CEO Cevat Yerli said.
The graphics vs. gameplay debate has raged for some time. Unsurprisingly, the CEO of Crysis 3 developer Crytek thinks graphics top gameplay every time.
"People say that graphics don't matter, but play Crysis and tell me they don't matter. It's always been about graphics driving gameplay," CEO Cevat Yerli said.
"Graphics, whether it's lighting or shadows, puts you in a different emotional context and drives the immersion. And immersion is effectively the number one thing we can use to help you buy into the world," he told X360 Magazine.
Yerli said that better graphics make for better physics and all around game design. "Making things look spectacular and stylistic is 60 percent of the game." These comments, of course, come on the heels of Crytek's showing of the latest developments in the CryEngine 3, the company's bread & butter.
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John Keefer posted a new article, Graphics are '60% of the game,' Crytek CEO says.
"People say that graphics don't matter, but play Crysis and tell me they don't matter. It's always been about graphics driving gameplay," CEO Cevat Yerli said.-
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Looks more like 76% good: http://www.metacritic.com/game/xbox-360/crysis-3
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To be fair, these aliens weren't half as obnoxious as the ones in Crysis 2 (The scorcher excluded. That thing really was annoying as hell).
I said it a few days ago in a valcan thread, that I liked Crysis 3 on its own, if Crysis never existed. It's a solid shooter with an amazing engine, lining up to Yerli's statement. But graphics are all this thing innovates in. It's a linear rail shooter from start to finish, but since everything is put together so well, I found it very fun.
I was also a big fan of the soundtrack/main theme. Really liked that.
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I haven't played Crysis 3 yet but I have played Far Cry, Crysis, Warhead, and Crysis 2. I don't know if I'd call his comment regarding that stupid becuase it wouldn't take much for a game to be their own masterpiece. They're all quite middling when it comes to gameplay, worse when you factor in story. If Crysis 3 is more of the same but visually superior then sure, I believe him. It's their masterpiece.
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That's just not true. The gameplay in Far Cry, Crysis, and to a lesser extent Warhead, is superb. Each successive game they make has tighter, more restrictive level design, uglier art design, and dumber writing.
Their only story I've ever half-liked is Crysis, and that's only because it works as a campy Michael Bay movie. -
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Graphics are important but they are no where near the level of 60% of importance. If that statistic was true you wouldn't see indie games having any success at all. You wouldn't see the massive communities around games like Minecraft.
The most important element of a game is how much fun is the game to play. Does the game do anything new or original or have an intelligent story to keep you interested. The graphics aide the immersion but it doesn't create it. Graphics will only become the most important thing in games are that are as shallow as a puddle. High graphics can enhance the game but its not the end all and be all.
The things like physics also aren't the same as graphics. -
In my opinion graphics have reached a point where they're now detracting from the gameplay. In Crysis 2 I spent hours looking at tessellated brick walls and rocks and other such effects. The game took me 15 hours to complete because I felt obliged to fully admire the pretty environments. It actually ruined the game and I would have had more fun if the graphics weren't quite so good.
In fairness, it was the first time I'd seen such effects. Once they've become common place I'll probably ignore them and play the game normally. However, there are many effects that you can't ignore.
I only played the Battlefield 3 campaign, but it was completely ruined by the blinding lights, lens flare and dirt/blobs/smudges on the lens. While you can ignore tessellated rocks, the Battlefield 3 effects where in your face throughout the entire game. These effects didn't look good and they didn't improve the game in any way, so the only thing they achieved was to ruin the game and eliminate any chance of me buying Battlefield 4.
What's most worrying is that these effects seem to feature in a lot of next generation games. Both Unreal Engine 4 demos features the dirty lens effect, with blobs and smudges that become visible when you look at lights. I don't know why developers are using these distracting and annoying effects. Apparently they've never heard the phrase, "just because you can doesn't mean you should."
Personally, I'd rather stick with DX9 level graphics and have a good game. I can genuinely see myself losing interest in gaming if developers continue to prioritise stupid visual effects over gameplay.-
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Possibly, but it wasn't just the sun that was a problem in Battlefied 3; it was things like car head lights and small lights on buildings, which were all absurdly bright.
If you turn on an outdoor light during daylight hours it's pretty hard to tell it's on in real life. In Battlefield 3 a small outdoor light on the side of a house is blinding, even in the middle of the day and when viewed at a long distance. The blinding lights, lens flares and dirty lens effects were inescapable throughout the campaign mode, and they complexity ruined it.
The campaign itself wasn't fantastic, but it would have been fun if not for the graphical effects. When the graphics are detracting from the gamplay I think something has gone very wrong. Sadly, I can see happening a lot in next-gen games. Just as many developers over-used the depth of field effect, I think many developers will go wild with DX11 graphic effects, even if it's to the detriment of the gamplay.
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but selling to who? you never see the actual games in tv ads these days, and people like us who keep up with games already know about it so saying it sells because it has better "graphics" just doesnt make sense. games with bigger marketing budgets that sell the idea of "cool" are what sell these day. cod isnt selling because of graphics. ac isnt selling because of graphics. madden doesnt sell because of graphics. guitar hero never sold because of graphics and it was an expensive game to play.
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They were, I don't argue that. What's is so completely different about today's Tomb Raider vs the original? I won't talk about the controls, as that's engine and graphics don't change that. Lara is still climbing walls, swinging from ropes, shooting things, solving puzzles and getting killed in grizzly ways.
The graphics changed the aesthetic and the game is better off because of it, but the game play itself could be done in an older engine.
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Depends on what part of graphics he is referring to - for example high poly models, extremely detailed textures and HDR effects do not matter that much to me than good gameplay. For all it's worth, after playing Skyrim (which is really beautiful) for more than 10 hours, it could almost have the same "graphics" like Minecraft and still would be fun.
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TBH, I agree with him about graphics affecting the level of immersion. But you must flip the coin and understand that a game with amazing graphics and poor gameplay doesn't make it a "good game."
Crysis to me was really fun, and no one can disagree that it's a gorgeous game. Too bad most people didn't have a comp that could handle it :)
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