Path of Exile launch six months away, expansion plans outlined
Path of Exile's formal launch is half a year away, but the team is planning yearly additions for up to ten years afterwards.
Path of Exile has spent a few months in open beta, and is currently working on a full version to launch. It's a long way off, though, as the game's 1.0 release is still six months away according to Grinding Gear Games co-founder Chris Wilson.
Wilson told Joystiq that the game is currently sitting at roughly 2 million registered players, and the team has been providing regular patches and bug-fixes as it prepares the final version. Once the full version launches, Grinding Gear plans regular expansions "over the next five to ten years." He didn't give a timeline for expansions, seeing as smaller events can be updated quickly, but he said major features like new acts would be "probably a once a year thing."
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Steve Watts posted a new article, Path of Exile launch six months away, expansion plans outlined.
Path of Exile's formal launch is half a year away, but the team is planning yearly additions for up to ten years afterwards.-
I have been playing this game non-stop the last couple weeks. I'm seriously addicted.
To anyone who played it before or has yet to play: yes, the early game (act 1 in particular) can feel a bit of a slog. The key is to party up (hit S in game to see parties), makes it much faster and frantic. And it's an incredibly deep and complex game, your first few chars will likely be gimped at some point but consider them the tutorial for the game proper, when you have a feel for what you're doing. You need to focus and specialize on a couple things -- for example, my cold shadow is focusing on cold and crit chance (along with life and survivability, which is mandatory especially in hardcore -- game gets crazy difficult later). My melee character is focusing on staves and mana recharge so I can keep up skills with tons of support gems later. (Support gems are skill modifiers that add more damage, debuffs, etc but they make skills cost more to use)
Once you get a glimpse at the possibilities of the skill system ... when you see 5 linked armors drop and start to plan what skill you want to add 4 support gems to ... when you start seeing ideal combination between passive keystones ... the game becomes brilliant. -
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