Civilization 5 devs on forging a Brave New World
We talk with Civilization 5 senior producer Dennis Shirk and Brave New World lead designer Ed Beech about the motivations and intricacies of the upcoming expansion.
Civilization V 'Brave New World'
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Steve Watts posted a new article, Civilization 5 devs on forging a Brave New World.
We talk with Civilization 5 senior producer Dennis Shirk and Brave New World lead designer Ed Beech about the motivations and intricacies of the upcoming expansion.-
The two are are complementary in the pieces of the game they address--so much so that Brave New World will include many of Gods and Kings' underlying systems for players who didn't buy the first expansion. The second is really meant to work with the first, combining to create a marked shift in the experience.
The Beyond the Sword to Gods' and Kings' Warlords? I want to believe. -
Is real-time multiplayer still as much of a lagfest disconnect joke as it was when G&K came out, which was still really, really bad despite improvement from Civ V's launch? Since there is no pitboss and all. So many failed things with the base design of this game, and it's such a shame because there is plenty to like and enjoy.
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Civ V after this new expansion, heck even right now with just G&K even, is so improved compared to the launch version that it may as well be considered a new game IMO.
It is tempting to condemn Firaxis for having made the game flawed in the first place but personally I give them a lot of credit for hammering away at this thing for years until they can make it the best it can possibly be without completely starting over.
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